Release Mupen64Plus 2.2


When pressing ESC, wouldn't be better to go back to the emu's frontend instead of quitting ?
 
Before you keep testing plugins I'll post my latest test report here.

It contains 4 plugins tested with all the games I own.

I started every Rom 4 times ones each with Glide, Rice, Ricees1 and Gles2n64.

It was Pandora typing in train, so there might be lots of typos in the text.

Banjo Kazooie:


Glide: Perfect. No sound shuttering, no graphic bugs, no slowdown.


Rice: Sems perfect


Ricees1: Seems perfect


Gles2n64: Seems perfect


-> Doesn't relly matter


Banjo Tooie:


Glide: Crash


Rice: Crash


Ricees1: Starts bt crashes after selecting saved game.


Gles2n64: Crahs


-> Ricees1


Bomberman:


Glide: Stays black


Rice: Stays Black


Ricees1: Stays Black


Gles2n64: Stays Black


-> Doesn't matter


Castlevania:


Glide: Fast, sound shutters a little.


Rice: Not as good as Rice, Sound shutters more, Textures is worse, more gliches, like porple square around a flame.


Ricees1: Menu not displayd correctly (missing letters in saved game). No squares around fire, once the stage textures became all grey for some seconds. Doesn't display far away graphics.


Gles2n64: Menu better than Ricees1. Far away graphice not dislayd. Fire is good.


-> Glide or maybe Gles


Concer's bad fur Day:


Glide: Intro is pretty slow


Rice: Intro plays pretty slow


Ricees1: Slower than Rice


Gles2n64: Some movement noticeable but mainly black


-> Glide or Rice


Dark Rift:


Glide: Menu is OK, loads pretty long. Couldn't start battle as it's so slow and hangs


Rice: Hangs at first logo


Ricees1: Hangs at first logo


Gles2n64: Stays black


-> Glide


Donkey Kong:


Glide: Stays black, says "OK" and crashes then


Rice: Stays black, says "OK" and crashes then


Ricees1: Shows Nntendo logo, says "OK", then crahses


Gles2n64: Says "OK" but no Logo, then crahes


-> Ricees1


F-Zero:


Glide: Menu sometimes has sound problems but works fluid. Gameplay is fluid, sound shutters a bit.


Rice: Much better than Glide. Fluid gameplay, only minor shuttering in car selectin screen.


Ricees1: Car texture is not shown correctly, sometimes brown (sems like it's under the polygon)


Gles2n64: Menu good. Car selection screen slower music. Music shuttering at beginning of race when all cares are near each other.


-> Rice


Glover:


Glide: Shows Nintendo and Glover logo, then crashes


Rice: Shows Nintendo and GLover logo, then crashes


Ricees1: Shows Nintendo and Glover logo, then crashes.


Gles2n64: Stays black


-> Glide I'd say


Holy Magig Century:


Glide: Seems Perfect


Rice: Tends to makes you look through walls if you walk around a corner. Textures/Polygons far away are not displayed correctly in overworld. Menu is good as well.


Ricees1: Menu flickers sometimes, is too dark. Tends to make you look through walls if you walk around a corner. Trees and far ary sky in overworld tend to disappear rather often. No red cape of character on field.


Gles2n64: Menu good. Tends to make you look through walls if you walk around a corner. All trees and sky are there. I think faar away fog is missing (minor issue).


-> Glide


Hot Wheels Turbo Racing:


Glide: Every time the game loads it has heavy lag. Better after a few seconds. Racing is fluid but not full speed I think. Sound is horrible in Menu and Racing.


Rice: Much better than Glide. No problem in Menu. Fluid gameplay. Sound is good, music is not loud enough    an too slow.


Ricees1: Menu is little slower than in Rice but it's not really noticeable. Gameplay is fast, sound is good, no music.


Gles2n64: Delay when loading like Glide but not that much. Racing is slower than with other plugins, music hrrible, no sund effects.


-> Rice or Ricees1


Iggy's Reggin Balls:


Glide: Intro works fluid, then crashes. Iggy has messed up textures.


Rice:  Intro works fluid, then crashes. Iggy has messed up textures.


Ricees1: Intro works fluid, then crashes. Iggy hs messed up textures.


Gles2n64: Intro works fluid, then crashes. Iggy hs messed up textures.


-> Doesn't matter


Indiana Jones and the Infernal Machine:


Glide: Stays black


Rice: Stays black


Ricees1: Stays Black


Gles2n64: Stays black


-> Doesn't matter


Kirby:


Glide: Seems perfect


Rice: Graphice are also good. Minor hang every few seconds.


Ricees1: Background is sometimes darker. Enemys are randomly invisible.


Gles2n64: Missing graphics in menu. Missing life bar. Kirby has no face. Slowest.


-> Glide


Lylat Wars:


Glide: Intro with ling text has shuttering sound, Planet selection screen is laggy. Gameplay seems perfect, Intro and talking of characters of the first planet as well.


Rice: Much better than Glide. No shuttering while speaking. Menu is not displayd correctly; it's too dark.


Ricees1: Better than Rice. Speaking is really fluid and fast now. Planet screen has little more lag. Menu is too dark as well. Overall beter than Rice.


Gles2n64: Good menu, pretty lagging planet overview. Gameplay fluid.


-> Ricees1


Mario Kart 64:


Glide: Gameplay is fluid, Sound has some lag while racing. Menu is pretty hard to navigate. Whenever you select something then it lags pretty heavy sometimes. Once I couldn't even end the emulator with "ESC" and had to wait until the lag was over. Next time I could pass without major lag. Seems the same problem that's also in Hot Wheels.


Rice: Much better than Glide, no problems in menu. Good gameplay.


Ricees1: Not as good as Rice. Menu is good, Textures are shuttering or missing while racing.


Gles2n64: Needs warmup like F-Zero when lots of cares are near each other at the beginning of a race. Menu good. Race is OK.


-> Rice


Mario Party:


Glide: Pretty good. Some minor sound lag sometimes. During Start of a mini game there's some more lag (when Toad explains the rules). Also there's no Warp tube when you first enter the level, Characters come out of the ground.


Rice: Worse than Glide. Flickering in intro. No houses displayed in main Menu.


Ricees1: Shuttering problem. Big texture not displayed/shuttering problem. Houses are now there.


Gles2n64: A lot flickering, most of all plugins. Toad has no text, that's realy bad. Houses are there.


-> Glide


Mario Tennis:


Glide: Menu is good intro has shuttering sound after soe seconds. Match has heavy lag, I think it's a loading issue.


Rice: Much better than Glide. No slowdown or hangs. A lot frameskip is used in Match (not that nice playable but much better than Glide)


Ricees1: Not as good as Rice. Some more lag in menu. Crashes after some seconds of match.


Gles2n64: Menu shows squares around the textures. Rest is also heavily broken. Worst plugin.


-> Rice


Mega Man:


Glide: Intro sound is heavy shuttering (like it was with PPSSPP). Then it seems OK


Rice: Textures in intro are bad. Squareswhere it should be transparent. Gameplay alo fluid.


Ricees1: Textures are correct, Intro text is well spoken. Gameplay is OK.


Gles2n64: Bad intro speach, slowest gameplay.


-> Ricees1


Paper Mario:


Glide: Good shadow. First time I see the "Mario" letters on Mario's house. One big lag in the Game selection screen, seems to be that loading bug again. Then good speed in Game.


Rice: Menu has graphic bugs but no lag. No "Mario" Letters on Mario House. No Shadows.


Ricees1: Menu has graphic bugs, ltle lag. "Mario" Letters on Mario House are there. Text boxes are bad\invisible, ground texture is sometimes white.


Gles2n64: "Mario" Letters are there. Shadow is good. Speed good but heavy flickering.


-> Glide


Pokemon Stadium:


Glide: Good speed but sound shutters in Battle. Only 3 Pokemon are shown of each trainer, or in othe ways not correct)


Rice: Menu completely messed up, No Pokemon shown stays black after selectin "Quick battle"


Ricees1: Menu completely messed up, No Pokemon shown in Triner overview. Stays black at Pokemon selection (in quick battle)


Gles2n64: Menu messed up. Pokemon selection screen better than in Rice, partially visible. Battle fluid.


-> Glide or Gles2n64 (menu vs. speed)


Pokemon Stadium 2:


Glide: Slower than Pokemon Stadium. More lag before battle, sound shutters more.


Rice: Menu is sometimes messed up, sometimes shows what should be transpirant. Stays white after selecting "Quick battle"


Ricees1: Menu better but also shows Squares around textures. Crashes after trainer overview.


Gles2n64: Menu better than Rice. Pokemon selection screen better than Rice. Battle is surprisingly fluid, only minor sound shuttering.


-> Glide or Gles2n64 (menu vs. speed) I'd prefer Gles2n64 here


Rayman 2:


Glide: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.


Rce: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.


Ricees1: Shows "Rayman 2" logo, then black with Music playing.


Gles2n64: First nothing, then black with music.


-> Ricees1


Super Mario 64:


Glide:Seems perfect. Had a random crash when entering Castle door and pressing C<, tried again and could pass without a problem.


Rice: No Shadow, else good.


Ricees1: Shadow. Invisivle mario has no legs


Gles2n64: Seems good. Shadow and fluid and legs. Rom hacks have only black level texture.


-> Glide, if you don't care about hacks, then Gles2n64 seems also OK.


Super Smash Bros.:


Glide: Little slow. Music seems to have some problems in start up screen and Menu. Sound shutters in battle, battle iis little slow but fluid.


Rice: Faster and sound beter but heavy textur flickering


Ricees1: Same speed and shuttering as Rice.


Gles2n64: Menu nearly nothing visible. Best fighting, fast and no flickering.


-> Glide or Gles2n64 (menu vs. speed)


Wetrix:


Glide: Menu is good. Sound shutters in game but gameplay seems ok.


Rice: Doesn't delete sprites that once showed up. Doesn't display Field (unplayable). Menu is fast.


Ricees1: Doesn't delete Sprites, Stage is not shown.


Gles2n64: Menu needs little to load, then gameplay is fast and sound good, only little shuttering.


-> Gles2n64


Yoshi's Story:


Glide: Perfect in menu until Yoshi selection (only one really unnoticable lag). Slow in gameplay.


Rice: Much faster than Glide. Background is not displayd corectly (very annoying). Menu perfect until Yoshi selection screen.


Ricees1: Nintendo Logo is a white square, Yoshis in selection screen are white squares. Doesn't delete textures in game.


Gles2n64: Menu pretty bad, mostly black. In game only Yoshi is vsible. Pretty slow.


-> Glide or Rice (speed vs. background) It's much better playable with Rice.Banjo Kazooie:


Glide: Perfect. No sound shuttering, no graphic bugs, no slowdown.


Rice: Sems perfect


Ricees1: Seems perfect


Gles2n64: Seems perfect


-> Doesn't relly matter


Banjo Tooie:


Glide: Crash


Rice: Crash


Ricees1: Starts bt crashes after selecting saved game.


Gles2n64: Crahs


-> Ricees1


Bomberman:


Glide: Stays black


Rice: Stays Black


Ricees1: Stays Black


Gles2n64: Stays Black


-> Doesn't matter


Castlevania:


Glide: Fast, sound shutters a little.


Rice: Not as good as Rice, Sound shutters more, Textures is worse, more gliches, like porple square around a flame.


Ricees1: Menu not displayd correctly (missing letters in saved game). No squares around fire, once the stage textures became all grey for some seconds. Doesn't display far away graphics.


Gles2n64: Menu better than Ricees1. Far away graphice not dislayd. Fire is good.


-> Glide or maybe Gles


Concer's bad fur Day:


Glide: Intro is pretty slow


Rice: Intro plays pretty slow


Ricees1: Slower than Rice


Gles2n64: Some movement noticeable but mainly black


-> Glide or Rice


Dark Rift:


Glide: Menu is OK, loads pretty long. Couldn't start battle as it's so slow and hangs


Rice: Hangs at first logo


Ricees1: Hangs at first logo


Gles2n64: Stays black


-> Glide


Donkey Kong:


Glide: Stays black, says "OK" and crashes then


Rice: Stays black, says "OK" and crashes then


Ricees1: Shows Nntendo logo, says "OK", then crahses


Gles2n64: Says "OK" but no Logo, then crahes


-> Ricees1


F-Zero:


Glide: Menu sometimes has sound problems but works fluid. Gameplay is fluid, sound shutters a bit.


Rice: Much better than Glide. Fluid gameplay, only minor shuttering in car selectin screen.


Ricees1: Car texture is not shown correctly, sometimes brown (sems like it's under the polygon)


Gles2n64: Menu good. Car selection screen slower music. Music shuttering at beginning of race when all cares are near each other.


-> Rice


Glover:


Glide: Shows Nintendo and Glover logo, then crashes


Rice: Shows Nintendo and GLover logo, then crashes


Ricees1: Shows Nintendo and Glover logo, then crashes.


Gles2n64: Stays black


-> Glide I'd say


Holy Magig Century:


Glide: Seems Perfect


Rice: Tends to makes you look through walls if you walk around a corner. Textures/Polygons far away are not displayed correctly in overworld. Menu is good as well.


Ricees1: Menu flickers sometimes, is too dark. Tends to make you look through walls if you walk around a corner. Trees and far ary sky in overworld tend to disappear rather often. No red cape of character on field.


Gles2n64: Menu good. Tends to make you look through walls if you walk around a corner. All trees and sky are there. I think faar away fog is missing (minor issue).


-> Glide


Hot Wheels Turbo Racing:


Glide: Every time the game loads it has heavy lag. Better after a few seconds. Racing is fluid but not full speed I think. Sound is horrible in Menu and Racing.


Rice: Much better than Glide. No problem in Menu. Fluid gameplay. Sound is good, music is not loud enough    an too slow.


Ricees1: Menu is little slower than in Rice but it's not really noticeable. Gameplay is fast, sound is good, no music.


Gles2n64: Delay when loading like Glide but not that much. Racing is slower than with other plugins, music hrrible, no sund effects.


-> Rice or Ricees1


Iggy's Reggin Balls:


Glide: Intro works fluid, then crashes. Iggy has messed up textures.


Rice:  Intro works fluid, then crashes. Iggy has messed up textures.


Ricees1: Intro works fluid, then crashes. Iggy hs messed up textures.


Gles2n64: Intro works fluid, then crashes. Iggy hs messed up textures.


-> Doesn't matter


Indiana Jones and the Infernal Machine:


Glide: Stays black


Rice: Stays black


Ricees1: Stays Black


Gles2n64: Stays black


-> Doesn't matter


Kirby:


Glide: Seems perfect


Rice: Graphice are also good. Minor hang every few seconds.


Ricees1: Background is sometimes darker. Enemys are randomly invisible.


Gles2n64: Missing graphics in menu. Missing life bar. Kirby has no face. Slowest.


-> Glide


Lylat Wars:


Glide: Intro with ling text has shuttering sound, Planet selection screen is laggy. Gameplay seems perfect, Intro and talking of characters of the first planet as well.


Rice: Much better than Glide. No shuttering while speaking. Menu is not displayd correctly; it's too dark.


Ricees1: Better than Rice. Speaking is really fluid and fast now. Planet screen has little more lag. Menu is too dark as well. Overall beter than Rice.


Gles2n64: Good menu, pretty lagging planet overview. Gameplay fluid.


-> Ricees1


Mario Kart 64:


Glide: Gameplay is fluid, Sound has some lag while racing. Menu is pretty hard to navigate. Whenever you select something then it lags pretty heavy sometimes. Once I couldn't even end the emulator with "ESC" and had to wait until the lag was over. Next time I could pass without major lag. Seems the same problem that's also in Hot Wheels.


Rice: Much better than Glide, no problems in menu. Good gameplay.


Ricees1: Not as good as Rice. Menu is good, Textures are shuttering or missing while racing.


Gles2n64: Needs warmup like F-Zero when lots of cares are near each other at the beginning of a race. Menu good. Race is OK.


-> Rice


Mario Party:


Glide: Pretty good. Some minor sound lag sometimes. During Start of a mini game there's some more lag (when Toad explains the rules). Also there's no Warp tube when you first enter the level, Characters come out of the ground.


Rice: Worse than Glide. Flickering in intro. No houses displayed in main Menu.


Ricees1: Shuttering problem. Big texture not displayed/shuttering problem. Houses are now there.


Gles2n64: A lot flickering, most of all plugins. Toad has no text, that's realy bad. Houses are there.


-> Glide


Mario Tennis:


Glide: Menu is good intro has shuttering sound after soe seconds. Match has heavy lag, I think it's a loading issue.


Rice: Much better than Glide. No slowdown or hangs. A lot frameskip is used in Match (not that nice playable but much better than Glide)


Ricees1: Not as good as Rice. Some more lag in menu. Crashes after some seconds of match.


Gles2n64: Menu shows squares around the textures. Rest is also heavily broken. Worst plugin.


-> Rice


Mega Man:


Glide: Intro sound is heavy shuttering (like it was with PPSSPP). Then it seems OK


Rice: Textures in intro are bad. Squareswhere it should be transparent. Gameplay alo fluid.


Ricees1: Textures are correct, Intro text is well spoken. Gameplay is OK.


Gles2n64: Bad intro speach, slowest gameplay.


-> Ricees1


Paper Mario:


Glide: Good shadow. First time I see the "Mario" letters on Mario's house. One big lag in the Game selection screen, seems to be that loading bug again. Then good speed in Game.


Rice: Menu has graphic bugs but no lag. No "Mario" Letters on Mario House. No Shadows.


Ricees1: Menu has graphic bugs, ltle lag. "Mario" Letters on Mario House are there. Text boxes are bad\invisible, ground texture is sometimes white.


Gles2n64: "Mario" Letters are there. Shadow is good. Speed good but heavy flickering.


-> Glide


Pokemon Stadium:


Glide: Good speed but sound shutters in Battle. Only 3 Pokemon are shown of each trainer, or in othe ways not correct)


Rice: Menu completely messed up, No Pokemon shown stays black after selectin "Quick battle"


Ricees1: Menu completely messed up, No Pokemon shown in Triner overview. Stays black at Pokemon selection (in quick battle)


Gles2n64: Menu messed up. Pokemon selection screen better than in Rice, partially visible. Battle fluid.


-> Glide or Gles2n64 (menu vs. speed)


Pokemon Stadium 2:


Glide: Slower than Pokemon Stadium. More lag before battle, sound shutters more.


Rice: Menu is sometimes messed up, sometimes shows what should be transpirant. Stays white after selecting "Quick battle"


Ricees1: Menu better but also shows Squares around textures. Crashes after trainer overview.


Gles2n64: Menu better than Rice. Pokemon selection screen better than Rice. Battle is surprisingly fluid, only minor sound shuttering.


-> Glide or Gles2n64 (menu vs. speed) I'd prefer Gles2n64 here


Rayman 2:


Glide: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.


Rce: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.


Ricees1: Shows "Rayman 2" logo, then black with Music playing.


Gles2n64: First nothing, then black with music.


-> Ricees1


Super Mario 64:


Glide:Seems perfect. Had a random crash when entering Castle door and pressing C<, tried again and could pass without a problem.


Rice: No Shadow, else good.


Ricees1: Shadow. Invisivle mario has no legs


Gles2n64: Seems good. Shadow and fluid and legs. Rom hacks have only black level texture.


-> Glide, if you don't care about hacks, then Gles2n64 seems also OK.


Super Smash Bros.:


Glide: Little slow. Music seems to have some problems in start up screen and Menu. Sound shutters in battle, battle iis little slow but fluid.


Rice: Faster and sound beter but heavy textur flickering


Ricees1: Same speed and shuttering as Rice.


Gles2n64: Menu nearly nothing visible. Best fighting, fast and no flickering.


-> Glide or Gles2n64 (menu vs. speed)


Wetrix:


Glide: Menu is good. Sound shutters in game but gameplay seems ok.


Rice: Doesn't delete sprites that once showed up. Doesn't display Field (unplayable). Menu is fast.


Ricees1: Doesn't delete Sprites, Stage is not shown.


Gles2n64: Menu needs little to load, then gameplay is fast and sound good, only little shuttering.


-> Gles2n64


Yoshi's Story:


Glide: Perfect in menu until Yoshi selection (only one really unnoticable lag). Slow in gameplay.


Rice: Much faster than Glide. Background is not displayd corectly (very annoying). Menu perfect until Yoshi selection screen.


Ricees1: Nintendo Logo is a white square, Yoshis in selection screen are white squares. Doesn't delete textures in game.


Gles2n64: Menu pretty bad, mostly black. In game only Yoshi is vsible. Pretty slow.


-> Glide or Rice (speed vs. background) It's much better playable with Rice.
Yes. That 's a good list.

Be aware that I updated GLES2N64 plugin, with a few nice bugfixes, so GLES2N64 may work better now.
 
OK, some minor success.

It seems to run z64 v64 and rom files.

Dr. Mario had graphic problems, Donkey Kong just plain crashed, Cruis'n USA would not continue without a save file...

MarioKart worked fine, but have to use nub instead of D-pad...

MicroMachines worked good

Ms PacMan Maze Madness was slow, New Tetris, slow but works, Off-Road Challenge slow but working

Penny Racers worked.

Any ideas what I could do to improve performance?

I am running 1.54 Super Zaxxon on a Rebirth clocked to 800.
@Kumaki, you have to experiment change plugins for game. For that, press {Y} when on a game to change it's plugin assigment.

For the slow ones, try GLES2N64 first, and than the Rice (GLES2 and then GLES1.1) plugin.
I'll try that.

Did not know yo could change in the middle of a game, lol
 
It should go back to frontend, but sometimes, it quits and I'm not sure why yet. That's a bug.





There is a rather suprising libjpeg.so.8 missing error when loading mupenlauncher after exiting mupen in the pndrun.out, but I hadn't time to investigate further yet. Perhaps LD_LIBRARY_PATH gets changed?
 
Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?
 
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It would be good to make a wiki page for the Mupen 2.0 compatibility with a four column tables indicating the results with each plugin. This way people will know where to find the info instead of going through this thread.
Hum, nobody interested in this ? You all prefer to go through ten pages of threads?
 
Why don't you open it yourself ?

Copy the one from Drastic, apply some modifs et voilà.
 
Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?
The original (ie, previous) version of Mupen64 is much faster than 2.0 and one of the reasons is that you can run at 320x240 with stretching in hardware. This new version is just so slow compared to the last version that it's largely unplayable whereas the old version, while running less software as accurately, is far more playable.

And the old version can be more highly configured.

D.
 
Would it be a big deal to add it in as maybe video plugin options? Have one as original N64 resolution and one at hi res for each video plugin?(I have no idea of this would be tricky to implement or not)
 
@ptitSeb: does anything speak against using the raw framebuffer mode for all renderers? this could squeeze out one or the other frame?


i've just checked the makefile for GLES2N64 plugin and it defines "USE_SDL" and within eglport.cpp there's the #define USE_EGL_SDL 1 line ...


apkenv/notaz post:

http://boards.openpandora.org/index.php/topic/11736-applimulator-apkenv-apkenvui/?p=242551
I'll add the powervr.ini file to get a bit more FPS.

It should go back to frontend, but sometimes, it quits and I'm not sure why yet. That's a bug.





There is a rather suprising libjpeg.so.8 missing error when loading mupenlauncher after exiting mupen in the pndrun.out, but I hadn't time to investigate further yet. Perhaps LD_LIBRARY_PATH gets changed?
Hum, yes, that could be this. The launching of a rom, from the Launcher, alter LD_LIBRARY_PATH IIRC. I will disabled that and see if it's better.
 
Last edited by a moderator:
Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?
The original (ie, previous) version of Mupen64 is much faster than 2.0 and one of the reasons is that you can run at 320x240 with stretching in hardware.
the code for that is still there in GLES2N64, but some parts are just plain disabled/commented out, like framebuffer enable switch is not read from config anymore. i think it could be readded (sadly/ofc this must be done on a per-plugin basis).
 
OK, Dr. Mario:

Video - GLES2N64

RSP - Z64LLERSP

Audio - SDL

Clock up to 995 (highest I could set my Rebirth - the bar doesn't slide any further)

Using Rebirth and Super Zaxxon 1.54

Slow, but playable, barely.  The graphics problem is resolved - I got the idea if I could clock a bit higher, it might work perfect.
 
Now build on the repo, mainly to fix the launcher issue.

Build 05

-----------

  • Corrected Launcher, quitting a game relaunch the launcher
  • some bug fixes to GLES2N64 plugin
 
OK, Dr. Mario:

Video - GLES2N64

RSP - Z64LLERSP

Audio - SDL

Clock up to 995 (highest I could set my Rebirth - the bar doesn't slide any further)

Using Rebirth and Super Zaxxon 1.54

Slow, but playable, barely.  The graphics problem is resolved - I got the idea if I could clock a bit higher, it might work perfect.
Whoa, the Z64 RSP is the slowest. It is needed to make the game works, it doesn't work properly with default RSP (I haven't tested)?

Also, Notaz is faster than SDL as Audio, and I don't think neither can have some side effect on the game, so maybe try Notaz one for a few % of speed more.
 
Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?
The original (ie, previous) version of Mupen64 is much faster than 2.0 and one of the reasons is that you can run at 320x240 with stretching in hardware.
the code for that is still there in GLES2N64, but some parts are just plain disabled/commented out, like framebuffer enable switch is not read from config anymore. i think it could be readded (sadly/ofc this must be done on a per-plugin basis).
I will look at that. I have no idea why all have been commented in "v2" version of the plugin. I have synched on my pandora source code of the v1.5 from svn, so I can compare both... The parameter in easy to uncomment, but that not enough (just black screen then when frame buffer enabled = 1)
 
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