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- Feb 13, 2010
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When pressing ESC, wouldn't be better to go back to the emu's frontend instead of quitting ?
Yes. That 's a good list.Before you keep testing plugins I'll post my latest test report here.
It contains 4 plugins tested with all the games I own.
I started every Rom 4 times ones each with Glide, Rice, Ricees1 and Gles2n64.
It was Pandora typing in train, so there might be lots of typos in the text.
Banjo Kazooie:
Glide: Perfect. No sound shuttering, no graphic bugs, no slowdown.
Rice: Sems perfect
Ricees1: Seems perfect
Gles2n64: Seems perfect
-> Doesn't relly matter
Banjo Tooie:
Glide: Crash
Rice: Crash
Ricees1: Starts bt crashes after selecting saved game.
Gles2n64: Crahs
-> Ricees1
Bomberman:
Glide: Stays black
Rice: Stays Black
Ricees1: Stays Black
Gles2n64: Stays Black
-> Doesn't matter
Castlevania:
Glide: Fast, sound shutters a little.
Rice: Not as good as Rice, Sound shutters more, Textures is worse, more gliches, like porple square around a flame.
Ricees1: Menu not displayd correctly (missing letters in saved game). No squares around fire, once the stage textures became all grey for some seconds. Doesn't display far away graphics.
Gles2n64: Menu better than Ricees1. Far away graphice not dislayd. Fire is good.
-> Glide or maybe Gles
Concer's bad fur Day:
Glide: Intro is pretty slow
Rice: Intro plays pretty slow
Ricees1: Slower than Rice
Gles2n64: Some movement noticeable but mainly black
-> Glide or Rice
Dark Rift:
Glide: Menu is OK, loads pretty long. Couldn't start battle as it's so slow and hangs
Rice: Hangs at first logo
Ricees1: Hangs at first logo
Gles2n64: Stays black
-> Glide
Donkey Kong:
Glide: Stays black, says "OK" and crashes then
Rice: Stays black, says "OK" and crashes then
Ricees1: Shows Nntendo logo, says "OK", then crahses
Gles2n64: Says "OK" but no Logo, then crahes
-> Ricees1
F-Zero:
Glide: Menu sometimes has sound problems but works fluid. Gameplay is fluid, sound shutters a bit.
Rice: Much better than Glide. Fluid gameplay, only minor shuttering in car selectin screen.
Ricees1: Car texture is not shown correctly, sometimes brown (sems like it's under the polygon)
Gles2n64: Menu good. Car selection screen slower music. Music shuttering at beginning of race when all cares are near each other.
-> Rice
Glover:
Glide: Shows Nintendo and Glover logo, then crashes
Rice: Shows Nintendo and GLover logo, then crashes
Ricees1: Shows Nintendo and Glover logo, then crashes.
Gles2n64: Stays black
-> Glide I'd say
Holy Magig Century:
Glide: Seems Perfect
Rice: Tends to makes you look through walls if you walk around a corner. Textures/Polygons far away are not displayed correctly in overworld. Menu is good as well.
Ricees1: Menu flickers sometimes, is too dark. Tends to make you look through walls if you walk around a corner. Trees and far ary sky in overworld tend to disappear rather often. No red cape of character on field.
Gles2n64: Menu good. Tends to make you look through walls if you walk around a corner. All trees and sky are there. I think faar away fog is missing (minor issue).
-> Glide
Hot Wheels Turbo Racing:
Glide: Every time the game loads it has heavy lag. Better after a few seconds. Racing is fluid but not full speed I think. Sound is horrible in Menu and Racing.
Rice: Much better than Glide. No problem in Menu. Fluid gameplay. Sound is good, music is not loud enough an too slow.
Ricees1: Menu is little slower than in Rice but it's not really noticeable. Gameplay is fast, sound is good, no music.
Gles2n64: Delay when loading like Glide but not that much. Racing is slower than with other plugins, music hrrible, no sund effects.
-> Rice or Ricees1
Iggy's Reggin Balls:
Glide: Intro works fluid, then crashes. Iggy has messed up textures.
Rice: Intro works fluid, then crashes. Iggy has messed up textures.
Ricees1: Intro works fluid, then crashes. Iggy hs messed up textures.
Gles2n64: Intro works fluid, then crashes. Iggy hs messed up textures.
-> Doesn't matter
Indiana Jones and the Infernal Machine:
Glide: Stays black
Rice: Stays black
Ricees1: Stays Black
Gles2n64: Stays black
-> Doesn't matter
Kirby:
Glide: Seems perfect
Rice: Graphice are also good. Minor hang every few seconds.
Ricees1: Background is sometimes darker. Enemys are randomly invisible.
Gles2n64: Missing graphics in menu. Missing life bar. Kirby has no face. Slowest.
-> Glide
Lylat Wars:
Glide: Intro with ling text has shuttering sound, Planet selection screen is laggy. Gameplay seems perfect, Intro and talking of characters of the first planet as well.
Rice: Much better than Glide. No shuttering while speaking. Menu is not displayd correctly; it's too dark.
Ricees1: Better than Rice. Speaking is really fluid and fast now. Planet screen has little more lag. Menu is too dark as well. Overall beter than Rice.
Gles2n64: Good menu, pretty lagging planet overview. Gameplay fluid.
-> Ricees1
Mario Kart 64:
Glide: Gameplay is fluid, Sound has some lag while racing. Menu is pretty hard to navigate. Whenever you select something then it lags pretty heavy sometimes. Once I couldn't even end the emulator with "ESC" and had to wait until the lag was over. Next time I could pass without major lag. Seems the same problem that's also in Hot Wheels.
Rice: Much better than Glide, no problems in menu. Good gameplay.
Ricees1: Not as good as Rice. Menu is good, Textures are shuttering or missing while racing.
Gles2n64: Needs warmup like F-Zero when lots of cares are near each other at the beginning of a race. Menu good. Race is OK.
-> Rice
Mario Party:
Glide: Pretty good. Some minor sound lag sometimes. During Start of a mini game there's some more lag (when Toad explains the rules). Also there's no Warp tube when you first enter the level, Characters come out of the ground.
Rice: Worse than Glide. Flickering in intro. No houses displayed in main Menu.
Ricees1: Shuttering problem. Big texture not displayed/shuttering problem. Houses are now there.
Gles2n64: A lot flickering, most of all plugins. Toad has no text, that's realy bad. Houses are there.
-> Glide
Mario Tennis:
Glide: Menu is good intro has shuttering sound after soe seconds. Match has heavy lag, I think it's a loading issue.
Rice: Much better than Glide. No slowdown or hangs. A lot frameskip is used in Match (not that nice playable but much better than Glide)
Ricees1: Not as good as Rice. Some more lag in menu. Crashes after some seconds of match.
Gles2n64: Menu shows squares around the textures. Rest is also heavily broken. Worst plugin.
-> Rice
Mega Man:
Glide: Intro sound is heavy shuttering (like it was with PPSSPP). Then it seems OK
Rice: Textures in intro are bad. Squareswhere it should be transparent. Gameplay alo fluid.
Ricees1: Textures are correct, Intro text is well spoken. Gameplay is OK.
Gles2n64: Bad intro speach, slowest gameplay.
-> Ricees1
Paper Mario:
Glide: Good shadow. First time I see the "Mario" letters on Mario's house. One big lag in the Game selection screen, seems to be that loading bug again. Then good speed in Game.
Rice: Menu has graphic bugs but no lag. No "Mario" Letters on Mario House. No Shadows.
Ricees1: Menu has graphic bugs, ltle lag. "Mario" Letters on Mario House are there. Text boxes are bad\invisible, ground texture is sometimes white.
Gles2n64: "Mario" Letters are there. Shadow is good. Speed good but heavy flickering.
-> Glide
Pokemon Stadium:
Glide: Good speed but sound shutters in Battle. Only 3 Pokemon are shown of each trainer, or in othe ways not correct)
Rice: Menu completely messed up, No Pokemon shown stays black after selectin "Quick battle"
Ricees1: Menu completely messed up, No Pokemon shown in Triner overview. Stays black at Pokemon selection (in quick battle)
Gles2n64: Menu messed up. Pokemon selection screen better than in Rice, partially visible. Battle fluid.
-> Glide or Gles2n64 (menu vs. speed)
Pokemon Stadium 2:
Glide: Slower than Pokemon Stadium. More lag before battle, sound shutters more.
Rice: Menu is sometimes messed up, sometimes shows what should be transpirant. Stays white after selecting "Quick battle"
Ricees1: Menu better but also shows Squares around textures. Crashes after trainer overview.
Gles2n64: Menu better than Rice. Pokemon selection screen better than Rice. Battle is surprisingly fluid, only minor sound shuttering.
-> Glide or Gles2n64 (menu vs. speed) I'd prefer Gles2n64 here
Rayman 2:
Glide: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.
Rce: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.
Ricees1: Shows "Rayman 2" logo, then black with Music playing.
Gles2n64: First nothing, then black with music.
-> Ricees1
Super Mario 64:
Glide:Seems perfect. Had a random crash when entering Castle door and pressing C<, tried again and could pass without a problem.
Rice: No Shadow, else good.
Ricees1: Shadow. Invisivle mario has no legs
Gles2n64: Seems good. Shadow and fluid and legs. Rom hacks have only black level texture.
-> Glide, if you don't care about hacks, then Gles2n64 seems also OK.
Super Smash Bros.:
Glide: Little slow. Music seems to have some problems in start up screen and Menu. Sound shutters in battle, battle iis little slow but fluid.
Rice: Faster and sound beter but heavy textur flickering
Ricees1: Same speed and shuttering as Rice.
Gles2n64: Menu nearly nothing visible. Best fighting, fast and no flickering.
-> Glide or Gles2n64 (menu vs. speed)
Wetrix:
Glide: Menu is good. Sound shutters in game but gameplay seems ok.
Rice: Doesn't delete sprites that once showed up. Doesn't display Field (unplayable). Menu is fast.
Ricees1: Doesn't delete Sprites, Stage is not shown.
Gles2n64: Menu needs little to load, then gameplay is fast and sound good, only little shuttering.
-> Gles2n64
Yoshi's Story:
Glide: Perfect in menu until Yoshi selection (only one really unnoticable lag). Slow in gameplay.
Rice: Much faster than Glide. Background is not displayd corectly (very annoying). Menu perfect until Yoshi selection screen.
Ricees1: Nintendo Logo is a white square, Yoshis in selection screen are white squares. Doesn't delete textures in game.
Gles2n64: Menu pretty bad, mostly black. In game only Yoshi is vsible. Pretty slow.
-> Glide or Rice (speed vs. background) It's much better playable with Rice.Banjo Kazooie:
Glide: Perfect. No sound shuttering, no graphic bugs, no slowdown.
Rice: Sems perfect
Ricees1: Seems perfect
Gles2n64: Seems perfect
-> Doesn't relly matter
Banjo Tooie:
Glide: Crash
Rice: Crash
Ricees1: Starts bt crashes after selecting saved game.
Gles2n64: Crahs
-> Ricees1
Bomberman:
Glide: Stays black
Rice: Stays Black
Ricees1: Stays Black
Gles2n64: Stays Black
-> Doesn't matter
Castlevania:
Glide: Fast, sound shutters a little.
Rice: Not as good as Rice, Sound shutters more, Textures is worse, more gliches, like porple square around a flame.
Ricees1: Menu not displayd correctly (missing letters in saved game). No squares around fire, once the stage textures became all grey for some seconds. Doesn't display far away graphics.
Gles2n64: Menu better than Ricees1. Far away graphice not dislayd. Fire is good.
-> Glide or maybe Gles
Concer's bad fur Day:
Glide: Intro is pretty slow
Rice: Intro plays pretty slow
Ricees1: Slower than Rice
Gles2n64: Some movement noticeable but mainly black
-> Glide or Rice
Dark Rift:
Glide: Menu is OK, loads pretty long. Couldn't start battle as it's so slow and hangs
Rice: Hangs at first logo
Ricees1: Hangs at first logo
Gles2n64: Stays black
-> Glide
Donkey Kong:
Glide: Stays black, says "OK" and crashes then
Rice: Stays black, says "OK" and crashes then
Ricees1: Shows Nntendo logo, says "OK", then crahses
Gles2n64: Says "OK" but no Logo, then crahes
-> Ricees1
F-Zero:
Glide: Menu sometimes has sound problems but works fluid. Gameplay is fluid, sound shutters a bit.
Rice: Much better than Glide. Fluid gameplay, only minor shuttering in car selectin screen.
Ricees1: Car texture is not shown correctly, sometimes brown (sems like it's under the polygon)
Gles2n64: Menu good. Car selection screen slower music. Music shuttering at beginning of race when all cares are near each other.
-> Rice
Glover:
Glide: Shows Nintendo and Glover logo, then crashes
Rice: Shows Nintendo and GLover logo, then crashes
Ricees1: Shows Nintendo and Glover logo, then crashes.
Gles2n64: Stays black
-> Glide I'd say
Holy Magig Century:
Glide: Seems Perfect
Rice: Tends to makes you look through walls if you walk around a corner. Textures/Polygons far away are not displayed correctly in overworld. Menu is good as well.
Ricees1: Menu flickers sometimes, is too dark. Tends to make you look through walls if you walk around a corner. Trees and far ary sky in overworld tend to disappear rather often. No red cape of character on field.
Gles2n64: Menu good. Tends to make you look through walls if you walk around a corner. All trees and sky are there. I think faar away fog is missing (minor issue).
-> Glide
Hot Wheels Turbo Racing:
Glide: Every time the game loads it has heavy lag. Better after a few seconds. Racing is fluid but not full speed I think. Sound is horrible in Menu and Racing.
Rice: Much better than Glide. No problem in Menu. Fluid gameplay. Sound is good, music is not loud enough an too slow.
Ricees1: Menu is little slower than in Rice but it's not really noticeable. Gameplay is fast, sound is good, no music.
Gles2n64: Delay when loading like Glide but not that much. Racing is slower than with other plugins, music hrrible, no sund effects.
-> Rice or Ricees1
Iggy's Reggin Balls:
Glide: Intro works fluid, then crashes. Iggy has messed up textures.
Rice: Intro works fluid, then crashes. Iggy has messed up textures.
Ricees1: Intro works fluid, then crashes. Iggy hs messed up textures.
Gles2n64: Intro works fluid, then crashes. Iggy hs messed up textures.
-> Doesn't matter
Indiana Jones and the Infernal Machine:
Glide: Stays black
Rice: Stays black
Ricees1: Stays Black
Gles2n64: Stays black
-> Doesn't matter
Kirby:
Glide: Seems perfect
Rice: Graphice are also good. Minor hang every few seconds.
Ricees1: Background is sometimes darker. Enemys are randomly invisible.
Gles2n64: Missing graphics in menu. Missing life bar. Kirby has no face. Slowest.
-> Glide
Lylat Wars:
Glide: Intro with ling text has shuttering sound, Planet selection screen is laggy. Gameplay seems perfect, Intro and talking of characters of the first planet as well.
Rice: Much better than Glide. No shuttering while speaking. Menu is not displayd correctly; it's too dark.
Ricees1: Better than Rice. Speaking is really fluid and fast now. Planet screen has little more lag. Menu is too dark as well. Overall beter than Rice.
Gles2n64: Good menu, pretty lagging planet overview. Gameplay fluid.
-> Ricees1
Mario Kart 64:
Glide: Gameplay is fluid, Sound has some lag while racing. Menu is pretty hard to navigate. Whenever you select something then it lags pretty heavy sometimes. Once I couldn't even end the emulator with "ESC" and had to wait until the lag was over. Next time I could pass without major lag. Seems the same problem that's also in Hot Wheels.
Rice: Much better than Glide, no problems in menu. Good gameplay.
Ricees1: Not as good as Rice. Menu is good, Textures are shuttering or missing while racing.
Gles2n64: Needs warmup like F-Zero when lots of cares are near each other at the beginning of a race. Menu good. Race is OK.
-> Rice
Mario Party:
Glide: Pretty good. Some minor sound lag sometimes. During Start of a mini game there's some more lag (when Toad explains the rules). Also there's no Warp tube when you first enter the level, Characters come out of the ground.
Rice: Worse than Glide. Flickering in intro. No houses displayed in main Menu.
Ricees1: Shuttering problem. Big texture not displayed/shuttering problem. Houses are now there.
Gles2n64: A lot flickering, most of all plugins. Toad has no text, that's realy bad. Houses are there.
-> Glide
Mario Tennis:
Glide: Menu is good intro has shuttering sound after soe seconds. Match has heavy lag, I think it's a loading issue.
Rice: Much better than Glide. No slowdown or hangs. A lot frameskip is used in Match (not that nice playable but much better than Glide)
Ricees1: Not as good as Rice. Some more lag in menu. Crashes after some seconds of match.
Gles2n64: Menu shows squares around the textures. Rest is also heavily broken. Worst plugin.
-> Rice
Mega Man:
Glide: Intro sound is heavy shuttering (like it was with PPSSPP). Then it seems OK
Rice: Textures in intro are bad. Squareswhere it should be transparent. Gameplay alo fluid.
Ricees1: Textures are correct, Intro text is well spoken. Gameplay is OK.
Gles2n64: Bad intro speach, slowest gameplay.
-> Ricees1
Paper Mario:
Glide: Good shadow. First time I see the "Mario" letters on Mario's house. One big lag in the Game selection screen, seems to be that loading bug again. Then good speed in Game.
Rice: Menu has graphic bugs but no lag. No "Mario" Letters on Mario House. No Shadows.
Ricees1: Menu has graphic bugs, ltle lag. "Mario" Letters on Mario House are there. Text boxes are bad\invisible, ground texture is sometimes white.
Gles2n64: "Mario" Letters are there. Shadow is good. Speed good but heavy flickering.
-> Glide
Pokemon Stadium:
Glide: Good speed but sound shutters in Battle. Only 3 Pokemon are shown of each trainer, or in othe ways not correct)
Rice: Menu completely messed up, No Pokemon shown stays black after selectin "Quick battle"
Ricees1: Menu completely messed up, No Pokemon shown in Triner overview. Stays black at Pokemon selection (in quick battle)
Gles2n64: Menu messed up. Pokemon selection screen better than in Rice, partially visible. Battle fluid.
-> Glide or Gles2n64 (menu vs. speed)
Pokemon Stadium 2:
Glide: Slower than Pokemon Stadium. More lag before battle, sound shutters more.
Rice: Menu is sometimes messed up, sometimes shows what should be transpirant. Stays white after selecting "Quick battle"
Ricees1: Menu better but also shows Squares around textures. Crashes after trainer overview.
Gles2n64: Menu better than Rice. Pokemon selection screen better than Rice. Battle is surprisingly fluid, only minor sound shuttering.
-> Glide or Gles2n64 (menu vs. speed) I'd prefer Gles2n64 here
Rayman 2:
Glide: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.
Rce: First nothing, after some waiting music starts playing but button mashing doesn't show any reaction. Screen's always black.
Ricees1: Shows "Rayman 2" logo, then black with Music playing.
Gles2n64: First nothing, then black with music.
-> Ricees1
Super Mario 64:
Glide:Seems perfect. Had a random crash when entering Castle door and pressing C<, tried again and could pass without a problem.
Rice: No Shadow, else good.
Ricees1: Shadow. Invisivle mario has no legs
Gles2n64: Seems good. Shadow and fluid and legs. Rom hacks have only black level texture.
-> Glide, if you don't care about hacks, then Gles2n64 seems also OK.
Super Smash Bros.:
Glide: Little slow. Music seems to have some problems in start up screen and Menu. Sound shutters in battle, battle iis little slow but fluid.
Rice: Faster and sound beter but heavy textur flickering
Ricees1: Same speed and shuttering as Rice.
Gles2n64: Menu nearly nothing visible. Best fighting, fast and no flickering.
-> Glide or Gles2n64 (menu vs. speed)
Wetrix:
Glide: Menu is good. Sound shutters in game but gameplay seems ok.
Rice: Doesn't delete sprites that once showed up. Doesn't display Field (unplayable). Menu is fast.
Ricees1: Doesn't delete Sprites, Stage is not shown.
Gles2n64: Menu needs little to load, then gameplay is fast and sound good, only little shuttering.
-> Gles2n64
Yoshi's Story:
Glide: Perfect in menu until Yoshi selection (only one really unnoticable lag). Slow in gameplay.
Rice: Much faster than Glide. Background is not displayd corectly (very annoying). Menu perfect until Yoshi selection screen.
Ricees1: Nintendo Logo is a white square, Yoshis in selection screen are white squares. Doesn't delete textures in game.
Gles2n64: Menu pretty bad, mostly black. In game only Yoshi is vsible. Pretty slow.
-> Glide or Rice (speed vs. background) It's much better playable with Rice.
I'll try that.@Kumaki, you have to experiment change plugins for game. For that, press {Y} when on a game to change it's plugin assigment.OK, some minor success.
It seems to run z64 v64 and rom files.
Dr. Mario had graphic problems, Donkey Kong just plain crashed, Cruis'n USA would not continue without a save file...
MarioKart worked fine, but have to use nub instead of D-pad...
MicroMachines worked good
Ms PacMan Maze Madness was slow, New Tetris, slow but works, Off-Road Challenge slow but working
Penny Racers worked.
Any ideas what I could do to improve performance?
I am running 1.54 Super Zaxxon on a Rebirth clocked to 800.
For the slow ones, try GLES2N64 first, and than the Rice (GLES2 and then GLES1.1) plugin.
Function + Q (ESC) ALWAYS quits for me. I had wondered about this myself.It should go back to frontend, but sometimes, it quits and I'm not sure why yet. That's a bug.
Hum, nobody interested in this ? You all prefer to go through ten pages of threads?It would be good to make a wiki page for the Mupen 2.0 compatibility with a four column tables indicating the results with each plugin. This way people will know where to find the info instead of going through this thread.
The original (ie, previous) version of Mupen64 is much faster than 2.0 and one of the reasons is that you can run at 320x240 with stretching in hardware. This new version is just so slow compared to the last version that it's largely unplayable whereas the old version, while running less software as accurately, is far more playable.Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?
I'll add the powervr.ini file to get a bit more FPS.@ptitSeb: does anything speak against using the raw framebuffer mode for all renderers? this could squeeze out one or the other frame?
i've just checked the makefile for GLES2N64 plugin and it defines "USE_SDL" and within eglport.cpp there's the #define USE_EGL_SDL 1 line ...
apkenv/notaz post:
http://boards.openpandora.org/index.php/topic/11736-applimulator-apkenv-apkenvui/?p=242551
Hum, yes, that could be this. The launching of a rom, from the Launcher, alter LD_LIBRARY_PATH IIRC. I will disabled that and see if it's better.It should go back to frontend, but sometimes, it quits and I'm not sure why yet. That's a bug.
There is a rather suprising libjpeg.so.8 missing error when loading mupenlauncher after exiting mupen in the pndrun.out, but I hadn't time to investigate further yet. Perhaps LD_LIBRARY_PATH gets changed?
the code for that is still there in GLES2N64, but some parts are just plain disabled/commented out, like framebuffer enable switch is not read from config anymore. i think it could be readded (sadly/ofc this must be done on a per-plugin basis).The original (ie, previous) version of Mupen64 is much faster than 2.0 and one of the reasons is that you can run at 320x240 with stretching in hardware.Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?
don't forget that it needs to run in framebuffer mode for thatI'll add the powervr.ini file to get a bit more FPS.
Whoa, the Z64 RSP is the slowest. It is needed to make the game works, it doesn't work properly with default RSP (I haven't tested)?OK, Dr. Mario:
Video - GLES2N64
RSP - Z64LLERSP
Audio - SDL
Clock up to 995 (highest I could set my Rebirth - the bar doesn't slide any further)
Using Rebirth and Super Zaxxon 1.54
Slow, but playable, barely. The graphics problem is resolved - I got the idea if I could clock a bit higher, it might work perfect.
I will look at that. I have no idea why all have been commented in "v2" version of the plugin. I have synched on my pandora source code of the v1.5 from svn, so I can compare both... The parameter in easy to uncomment, but that not enough (just black screen then when frame buffer enabled = 1)the code for that is still there in GLES2N64, but some parts are just plain disabled/commented out, like framebuffer enable switch is not read from config anymore. i think it could be readded (sadly/ofc this must be done on a per-plugin basis).The original (ie, previous) version of Mupen64 is much faster than 2.0 and one of the reasons is that you can run at 320x240 with stretching in hardware.Any time I quit from a game it goes straight to the desktop unless I'm using the version with config. Also is there any way to reduce the emulated original game resolution to get a higher emulation speed?