ptitSeb
Serial Porter
Here is M.A.R.S., a 2D shooter using SFML 2 (and OpenGL).
This port use the gl4es library for automatic GL -> GLES conversion.
The game is fully playage, without shader (because it uses GLES|1.1). Framerates looks ok, even on CC models (but you may need to reduce particle count).
I have configured default controls for Player I to be Pandora friendly, with Left/Right on DPad, Thrust on {X}, Fire on {B} and Special on {A}, but it can be changed in option screen.
Also, the game comes with many locale
!
History log
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Build 02
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The game is fully playage, without shader (because it uses GLES|1.1). Framerates looks ok, even on CC models (but you may need to reduce particle count).
I have configured default controls for Player I to be Pandora friendly, with Left/Right on DPad, Thrust on {X}, Fire on {B} and Special on {A}, but it can be changed in option screen.
Also, the game comes with many locale
History log
========
Build 02
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- Fresh build
- Updated libs
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- Based on latest sources from git
- Complete SFML (with some hack to make Pandora buttons usable) built against glshim
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