ptitSeb
Serial Porter
Finally, I have update SuperTuxKart to latest 0.8.1. I also upgraded Irrlicht, and switched to glshim.
This version of glshim feature FBO, so now the kart preview is working, and so is the minimap (but you may have to activate FBO in the Config menu, or wipe the appdata for a fresh config).
Also I used 2 different Texture downsize mecanism, depending on the Pandora model (downsize is mandatory anyway).
For Gigahertz I use "mode 4" where all texture where 1 size (width or height) > 256 get / 2, and the one > 1024 get / 4 (meaning a 512x256 => 256x128, and a 2048x2048 => 512x512).
For CC & Rebirth, I use "mode 5" where everything > 256 get downscaled to 256 (so the 512x256 => 256x128 and the 2048x2048 => 256x256)
You can experiment with the downscale mecanism by putting a file named ".shrink" inside "appdata/SuperTuxKart" and containing the simple number of the shrink code (valid number are 1-5, but only 4 & 5 should be used).
The bad (or good) news is, STK is getting bigger and bigger (that's good), so the PND is much bigger (that's bad), and the memory needed had also increase, and a swapfile (256Mo) is now needed on CC model.
/!\ You'll need a Swapfile on CC model /!\
v0.8.1.04
------------
This version of glshim feature FBO, so now the kart preview is working, and so is the minimap (but you may have to activate FBO in the Config menu, or wipe the appdata for a fresh config).
Also I used 2 different Texture downsize mecanism, depending on the Pandora model (downsize is mandatory anyway).
For Gigahertz I use "mode 4" where all texture where 1 size (width or height) > 256 get / 2, and the one > 1024 get / 4 (meaning a 512x256 => 256x128, and a 2048x2048 => 512x512).
For CC & Rebirth, I use "mode 5" where everything > 256 get downscaled to 256 (so the 512x256 => 256x128 and the 2048x2048 => 256x256)
You can experiment with the downscale mecanism by putting a file named ".shrink" inside "appdata/SuperTuxKart" and containing the simple number of the shrink code (valid number are 1-5, but only 4 & 5 should be used).
The bad (or good) news is, STK is getting bigger and bigger (that's good), so the PND is much bigger (that's bad), and the memory needed had also increase, and a swapfile (256Mo) is now needed on CC model.
/!\ You'll need a Swapfile on CC model /!\
v0.8.1.04
------------
- New build, using latest 0.8.1 source base
- Using latest Irrlicht build, with glshim
- FBO now work (enable it in option/graphics), kart preview and Minimap are functionnals
- Using automatic Texture size mecanism, with a more agressive approach for CC & Rebirth model.
Last edited by a moderator: