No, but there might exist software that dislikes having both the Right Shift key and the other Right Shift key pressed together.I have attempted pressing both left and right Shift keys simultaneously on both my laptop and desktop and so far neither have degenerated into a raging ball of plasma, or in any other way self destructed. Does there actually exist software that dislikes having both left and right Shift keys pressed together?Wanted to keep it consistent with the Pandora where Right Shift is on L1. Due to some concerns mentioned, I thought it "safer" to not have the Right Shifts on opposite extremes to prevent them from simultaneously being pressed(in case this causes some software to implode). A small advantage too is Left Shift can(I think) be remapped without affecting the Shoulder Shift(if we will have two keyboard Shift keys).LOL I knew you were pulling out legs - much nicer!
Why not have R Shift on the right and L Shift on the left ?....
why have right shift on the left trigger why not left shift?
Sorry about that. It's in my sig too.Saber, when you post your keyboard layouts, could you please also add a link to it so those of us coming from email notifications can have something to click on? I don't mind coming to the forum, but it would be nice to have something more direct, especially when reading on mobile.
Not to mention that it's a waste of an otherwise perfectly good and innocent key that could be better used for other purposes.Anything that uses the standard SDL keyboard example (See part 3-12 at the bottom) as the definitive "how-to-keyboard" will fail.
The 3-12 example uses just directions, but it should be pretty easy to see how, if there were two UP buttons (or down, left, or right) it could lead to confusing the game by pressing them both at the same time. Extrapolate that to any game that uses R_SHIFT for something and you'll see where the problem is.
Note that "failure" doesn't necessarily mean explosions and death (or at least crash), it's just undesired behavior.
Acute accent would be Meta+' by default, so yes. You would however lose it if you remap the ' " key to, say, åÅ, because then ' " would be Meta+åÅ.Will acute be possible with with this layout? Anyways, very sexy!OK, here is one more attempt to do something "comradekingu-style", with P+1, L+2 available for locale-specific stuff:
http://www.keyboard-layout-editor.com/#/layouts/bcb0a44b3ad7a399117c436f7266b0a8
By default, P+1, L+2 have ' " , < . > and their Meta actions are 6 dead diacritics (as indicated by the dotted circles ◌), for acute, umlaut, cedilla, caron, dot and circumflex.
In a language-specific configuration, you would lose those diacritics (the idea being that you don't need them if you speak a language that just needs three extra letters at P+1 and L+2), and you get to choose:
You still get to keep a dedicated keyboard Meta, Shift and Tab whatever you do.
- Either you have language specific letters (Ü Ö Ä, or Å Ø Æ, for example) in those spots as dedicated, primary keys, and have the original punctuation symbols behind Meta
- Or keep the punctuation symbols as dedicated keys and have the language specific letters behind Meta (so not at the primary layer, but at least in the correct spots)
Otherwise, this proposal has the same features as my previous proposal, except that Tab is now in a weirder place, Shift and Meta are no longer neighbors, ` ~ has been replaced by ' " as a dedicated key, and the number row is no longer correctly aligned to the QWERTY row.
Without opening another can of Borscht about the subject, I have a question for the forum that relates to this. On the Pandora, to my knowledge, the Spacebar is Left Space and Right Space but does this "splitting" in hardware(and software?) exist on all keyboards with a Spacebar?Anything that uses the standard SDL keyboard example (See part 3-12 at the bottom) as the definitive "how-to-keyboard" will fail.
The 3-12 example uses just directions, but it should be pretty easy to see how, if there were two UP buttons (or down, left, or right) it could lead to confusing the game by pressing them both at the same time. Extrapolate that to any game that uses R_SHIFT for something and you'll see where the problem is.
Note that "failure" doesn't necessarily mean explosions and death (or at least crash), it's just undesired behavior.
There is no such thing as left and right space... It IS using two pads tied together in the keyboard matrix though.On the Pandora, to my knowledge, the Spacebar is Left Space and Right Space but does this "splitting" in hardware(and software?) exist on all keyboards with a Spacebar?
Okay and thanks but it's curious then how the two buttons share "space" communally:There is no such thing as left and right space... It IS using two pads tied together in the keyboard matrix though.On the Pandora, to my knowledge, the Spacebar is Left Space and Right Space but does this "splitting" in hardware(and software?) exist on all keyboards with a Spacebar?
Acute is used in norwegian on some 'foreing' words although rarely. example: allé = avenue, moské = mosque. I am possibly not seeing the implications, but if acute can be available (un-labeled) somewhere on the norwegian version, this layout is great success from the perspective of your humble commentator. Will break the concept of only three international keys though.Acute accent would be Meta+' by default, so yes. You would however lose it if you remap the ' " key to, say, åÅ, because then ' " would be Meta+åÅ.Will acute be possible with with this layout? Anyways, very sexy!OK, here is one more attempt to do something "comradekingu-style", with P+1, L+2 available for locale-specific stuff:
http://www.keyboard-layout-editor.com/#/layouts/bcb0a44b3ad7a399117c436f7266b0a8
By default, P+1, L+2 have ' " , < . > and their Meta actions are 6 dead diacritics (as indicated by the dotted circles ◌), for acute, umlaut, cedilla, caron, dot and circumflex.
In a language-specific configuration, you would lose those diacritics (the idea being that you don't need them if you speak a language that just needs three extra letters at P+1 and L+2), and you get to choose:
You still get to keep a dedicated keyboard Meta, Shift and Tab whatever you do.
- Either you have language specific letters (Ü Ö Ä, or Å Ø Æ, for example) in those spots as dedicated, primary keys, and have the original punctuation symbols behind Meta
- Or keep the punctuation symbols as dedicated keys and have the language specific letters behind Meta (so not at the primary layer, but at least in the correct spots)
Otherwise, this proposal has the same features as my previous proposal, except that Tab is now in a weirder place, Shift and Meta are no longer neighbors, ` ~ has been replaced by ' " as a dedicated key, and the number row is no longer correctly aligned to the QWERTY row.
The idea is that you don't need those dead diacritics (acute, umlaut, cedilla, caron, dot, circumflex) if you speak German/Scandinavian (the languages for which it makes sense to map three extra dedicated keys: either ÜÖÄ, ÅÖÄ, ÅØÆ or ÅÆØ).
And even for multilingual use it is still possible to make for example a German/French layout which has dedicated ÜÖÄ and ß at Meta+S, plus for French àçèé at Meta+ACVB and dead circumflex at Meta+F (all unlabeled but there's room available).
Okay and thanks but it's curious then how the two buttons share "space" communally: https://github.com/t...ux/input.h#L272
You started with an ANSI keyboard, respected alignment between numbers and letters by removing some of the keys, supposedly you then arrive at normal keyboard.I'm not skipping US-QWERTY letters. I am skipping German and Scandinavian letters, just like I'm skipping some US-QWERTY symbols, because something has to be removed when you go from 104 keys to 67 keys, and I'd rather remove üöä / åøæ as primary keys than some of the other keys. But I agree that this is a matter of priorities and I understand that other people have different priorities than me.But you are flat out skipping buttons to make it happen. Preserving alignment between numbers and letters, and then skipping letters, for purpose of being a "normal" keyboard is creating more issues than it solves.
I see that too, one space, which to elucidate is on the Pandora two buttons(separate scancodes I think) that have been pressed together without clashes since introduction. Maybe it's as you say one pair tethered mechanically together as one button in unison.Okay and thanks but it's curious then how the two buttons share "space" communally: https://github.com/t...ux/input.h#L272
I only see one space in that list... How it will be done on the Pyra they're will be two keypads will be electrically tied together, making it essentially one switch, it was said in some other thread that it would be easy to separate these for those that want to mod.
Well, this is how I would map the unlabeled Meta-keys on Meta+ASCVBN by default: http://www.keyboard-layout-editor.com/#/layouts/a2830a14a47828de04158ed2865062e4Acute is used in norwegian on some 'foreing' words although rarely. example: allé = avenue, moské = mosque. I am possibly not seeing the implications, but if acute can be available (un-labeled) somewhere on the norwegian version, this layout is great success from the perspective of your humble commentator. Will break the concept of only three international keys though.Acute accent would be Meta+' by default, so yes. You would however lose it if you remap the ' " key to, say, åÅ, because then ' " would be Meta+åÅ.Will acute be possible with with this layout? Anyways, very sexy!OK, here is one more attempt to do something "comradekingu-style", with P+1, L+2 available for locale-specific stuff:
http://www.keyboard-layout-editor.com/#/layouts/bcb0a44b3ad7a399117c436f7266b0a8
By default, P+1, L+2 have ' " , < . > and their Meta actions are 6 dead diacritics (as indicated by the dotted circles ◌), for acute, umlaut, cedilla, caron, dot and circumflex.
In a language-specific configuration, you would lose those diacritics (the idea being that you don't need them if you speak a language that just needs three extra letters at P+1 and L+2), and you get to choose:
You still get to keep a dedicated keyboard Meta, Shift and Tab whatever you do.
- Either you have language specific letters (Ü Ö Ä, or Å Ø Æ, for example) in those spots as dedicated, primary keys, and have the original punctuation symbols behind Meta
- Or keep the punctuation symbols as dedicated keys and have the language specific letters behind Meta (so not at the primary layer, but at least in the correct spots)
Otherwise, this proposal has the same features as my previous proposal, except that Tab is now in a weirder place, Shift and Meta are no longer neighbors, ` ~ has been replaced by ' " as a dedicated key, and the number row is no longer correctly aligned to the QWERTY row.
The idea is that you don't need those dead diacritics (acute, umlaut, cedilla, caron, dot, circumflex) if you speak German/Scandinavian (the languages for which it makes sense to map three extra dedicated keys: either ÜÖÄ, ÅÖÄ, ÅØÆ or ÅÆØ).
And even for multilingual use it is still possible to make for example a German/French layout which has dedicated ÜÖÄ and ß at Meta+S, plus for French àçèé at Meta+ACVB and dead circumflex at Meta+F (all unlabeled but there's room available).
Been a while since I've seen the head tilt feature. Hard to believe we've been working on this layout thing so long. :lol:(where you can remember which is where by rotating your head 90° to the right)
In English the idiom is polishing a t..... right I see what you did there!polishing a wreck.
, and . are used very often in formal written language. A bit less so in informal language like irc, game chat, sms or IM messages, etc. Putting them behind a modifier is not the end of the world. For example, the standard French AZERTY keyboard has period (.) as a Shift-key — exclamation mark (!) is a primary key though, so perhaps French people just shout more than others.Edit: I see the attempt to make amends by moving , and . up to the ASDF-row. Already there its dubious, but why would people want to exchange , and . which are used very often, for dedicated letters. Thats between a rock and a hard place. Coming along, hoping it improves to where its balanced.
Exactly that. Both pads are tied together such that when one is closed the other in the keyboard matrix is closed as well. You can't have a situation where both switches are closed and then one is opened because so long as one is closed they both are, at the physical level. It's a very easy-to-cut trace so no problem for someone with an interest to split them apart and get two distinct keys out of it. From my understanding ED intends to keep it the same on the Pyra.Maybe it's as you say one pair tethered mechanically together as one button in unison