Yes. I also use Ins to select files in Midnight Commander. So don't have a big problem with giving it a dedicated key. It's just not nearly as important as Del to have it on a dedicated key.There are terminal emulators that I've used where Ctrl+Ins is copy and Shift+Ins is paste and I've seen other programs use it similarly. There is also it's usage for switching between normal and overwrite modes in word processing type programs. I'm not sure if this is enough to warrant giving it a dedicated key (like in the layouts that have it, along with Del, on the two extra game buttons) though, at least traditionally, it usually is, even on some small netbook and android keyboards and certainly most laptop keyboards.Remember that I'm not really in favor of putting Ins/Del at the game buttons, even though Del is a very useful key, because I consider Ins to be not useful enough to 'deserve' a game button.
Dutch and French need ë and ï probably more frequently than ü ä ö, so a dead umlaut is more useful to them than dedicated üäö keys.Agree with Eight Bit and Comradekingu here about too many languages incorporated being too many languages in general. If French and Dutch are the gold standard to go by then Acute, Grave, Circumflex are the epitome of a functional dead key diacritic base. Many "foreign" Pyra users will need these three. Umlauts for all too obvious reasons as well. Rounding it out are letters for Å, Æ, Ç, Ñ, and a few others.
Sometimes the painting is more beautiful when you don't dip your brush into every color.
If I count right, this has all 9 without being 'too cluttered'.Dutch and French need ë and ï probably more frequently than ü ä ö, so a dead umlaut is more useful to them than dedicated üäö keys.Agree with Eight Bit and Comradekingu here about too many languages incorporated being too many languages in general. If French and Dutch are the gold standard to go by then Acute, Grave, Circumflex are the epitome of a functional dead key diacritic base. Many "foreign" Pyra users will need these three. Umlauts for all too obvious reasons as well. Rounding it out are letters for Å, Æ, Ç, Ñ, and a few others.
Sometimes the painting is more beautiful when you don't dip your brush into every color.
Tilde as a diacritic is useful for ã and õ in Portuguese (and ñ if it is not already available).
Å and Æ are not that useful, they're only really used in Scandinavian languages.
With just acute, grave, umlaut, circumflex, tilde, caron/breve, cedilla/ogonek/comma, ring/dot and stroke (9 diacritic keys) you can in principle cover everything (except Æ Œ), but of course it's more convenient to have some of them as precomposed letters.
Yes, that one has all diacritics, even the Hungarian double acutes (the tenth one I forgot).If I count right, this has all 9 without being 'too cluttered'.Agree with Eight Bit and Comradekingu here about too many languages incorporated being too many languages in general. If French and Dutch are the gold standard to go by then Acute, Grave, Circumflex are the epitome of a functional dead key diacritic base. Many "foreign" Pyra users will need these three. Umlauts for all too obvious reasons as well. Rounding it out are letters for Å, Æ, Ç, Ñ, and a few others.
Sometimes the painting is more beautiful when you don't dip your brush into every color.
Dutch and French need ë and ï probably more frequently than ü ä ö, so a dead umlaut is more useful to them than dedicated üäö keys.
Tilde as a diacritic is useful for ã and õ in Portuguese (and ñ if it is not already available).
Å and Æ are not that useful, they're only really used in Scandinavian languages.
With just acute, grave, umlaut, circumflex, tilde, caron/breve, cedilla/ogonek/comma, ring/dot and stroke (9 diacritic keys) you can in principle cover everything (except Æ Œ), but of course it's more convenient to have some of them as precomposed letters.
http://www.keyboard-layout-editor.com/#/layouts/506b2c784b770c2b396be9ce4b6044d9
I went at length on this post that may have been finished after the conversation passed it:
http://boards.openpandora.org/topic/17881-its-the-keyboard-layout/?p=383959/URL]
Is » and « your only issue with this? (Explained why it might be a good solution in linked message.)
Is it 'the right point' for a compromise?
That depends on the language. For German and Scandinavian, dedicated keys are the way to go. For Spanish, Portuguese, and French, a mix between dedicated keys (for çñé) and diacritics (for grave/acute/circumflex) is best. For Italian and Dutch, no dedicated keys are needed but diacritics are used.There is a difference between "having language support" and being able to type a language from the point of view of the user.
AltGr+/diactrics is ok for interlingual use other than english, which is convenient to a lot of users, but the only thing good enough for real support is dedicated keys,
which is even more users.
Not that I'm supporting _wb_'s decision to put +/- on the facebuttons (I wanted those at some point, but have gone to Ins/Del), but you don't have to worry about degeneracy. Numpad +/- give different keycodes than keyboard +/-, so _wb_ can safely assign two different keycodes to his two different -/+ buttons, so that they can be remapped without difficulty. (This blew my mind when I learned about it.)+ and - on the game pad is duplicating + and - on the keyboard (waste of keys). It adds to confusion. "Whhich + do I press?" It hurts custom mapping - mapping + to 'grenade1' would mean loosing the ability to type the symbol +.
Ref:http://en.wikipedia.org/wiki/QWERTY#United_Statescall me a worry wart, but I'm still not convinced about bunching all those symbols { [ \ etc on the right side is going to work - it just looks like a difficult to use mistake - hope I'm wrong....
This makes no sense to me. How is forcing the use of 2 fingers on opposite sides of the keyboard for tab better, when the Pandora allows you to press it with one finger in a single motion? (which to my mind almost a good as having a dedicated key for it) Much easier to trigger it with Fn and space together than not.Tab is essentially a long space. The Pandora had tab on space, but the implementation was bad since space was right next to the Fn button. With the Fn key on the left and space on the right, Fn+space=tab becomes a very easy combo.
I'm curious what game you have in mind that doesn't separate text entry from action sequences. (and if it doesn't, do you really have time during action to be editing your text beyond the use of backspace?)Thinking it through on the 5th and 6th game buttons, I don't think it's a great idea to have them tied to any key that is likely to be needed in communications/typing.
I Like this layout, though I would suggest not separating PrtScn and SysRq as they are usually the same key (iirc SysRq is Shift + PrtScn on a regular US keyboard) and instead replace SysRq with Pause (which is also Break on a US keyboard) leaving SysRq = Shift + PrtScn just like on a full size keyboard. Would this not make more sense, especially given Pause/Break isn't otherwise present in this layout that I can see?Ref:http://en.wikipedia.org/wiki/QWERTY#United_Statescall me a worry wart, but I'm still not convinced about bunching all those symbols { [ \ etc on the right side is going to work - it just looks like a difficult to use mistake - hope I'm wrong....
http://www.keyboard-layout-editor.com/#/layouts/94ca174096ca3adbe2b65ab27ac253b0
(note: I found another subtle cleanup that could be done.)
They all come from the right side of the US standard keyboard. If you use one, that will be where you instinctively look there to find them.
Many of them are on the Fn and Fn+shift layer. It should not be a problem as Fn and Shift are together on the bottom left and should be easily chordable with the left thumb.
The 'paired' symbols that are on the Fn layer are the type where you'll generally type in both sides then left arrow one and fill in the contents.
Should be easy.
This is not an advantage, its a solid disadvantage. The only serious support you get is Dutch, Catalan, and Swahili. If you are ok with language-modifiers in the wrong place. None of the stuff that matters most. German, French, Spanish, Italian, etc.We will need a third level modifier anyway. We simply don't have enough keys to avoid that.I have not been following this discussion closely but looked at some proposals this weekend. The one thing that struck me is that many including _wb_'s tries to be an insane amount of everything at once. Compatible with everything != usable. If each button has so many keycodes that you need a third level modifier just to type in your language, then it is too much to read or print on keymat as well. That means you have to look it up, so why not have more layouts available and switch to a suitable one with limited need for modifiers as the Kingu's functional area? I would rather switch between two sane layouts than hitting modifiers, combobuttons and spend time reading too tiny keymat print.
Cheers
Switching to a more suitable layout and tweaking the mapping to your personal preferences (while invalidating the labels on the keys) is always a possibility, no matter which labels we put on the keys.
The extra symbols in my proposal (äöüßçñéèàøæå) do indeed add a bit of visual clutter, but the advantage is that for nearly everyone, there's no need to remap anything at all.
Agreed. I'm Canadian, so our laptops tend to have the compacted laptop equivalent to 105-key keyboards with US-104 printing in black, Fn-accessible numpad in blue, and Canadian Multilingual French in green... but those aren't backlit and the keys have much more room for whitespace on them, so I can just ignore the green text with a little effort.I'm really, really starting to feel the international symbols should be cut out completely. I don't mind people having them at their disposal, I want everyone to be happy with the product, blablabla. But purely personally especially the backlight will just "pop" that crap to my eyes to annoy me all the time.
It makes no difference to me what the layout is: like I've said, I'm sure I'll remap many things no matter which layout is chosen. But basically the visual appearance is just not going to appeal to me. I don't use scandinavian keyboards when I can avoid them on desktops... much less a scan-ger-span-franian.
So I'd just gladly pay extra for a C64 retrokeymat to make my Pyra do the retro thing properly! Not insane extra, of course, but lets just say I did not consider the 100 euro alu case for the Pandora as "too expensive" for something I use WAY more daily than my phone, microwave, car, toilet...
And even that C64 map would surely have less symbols than some layouts here...
Oooh... waaait... ooooooooh, first Ultima was 35 years ago next year, I think I can still read the alphabet without constantly looking up the symbols oh gosh that would just really rock... backlit futhark-clone alphabet lighting my magic box... oooooooooooooh.... I waaaaaaaant!
For doing a single Tab, the Pandora way is probably better indeed.This makes no sense to me. How is forcing the use of 2 fingers on opposite sides of the keyboard for tab better, when the Pandora allows you to press it with one finger in a single motion? (which to my mind almost a good as having a dedicated key for it) Much easier to trigger it with Fn and space together than not.Tab is essentially a long space. The Pandora had tab on space, but the implementation was bad since space was right next to the Fn button. With the Fn key on the left and space on the right, Fn+space=tab becomes a very easy combo.