zodttd posted on Dec 14 2006 at 07:24 PM said:GP2X CODER: Thanks for the compliment!
DaveC: OpenTTD works best with at least a 640x480 resolution, since most windows and toolbars within it's GUI expect that minimum. What I'm doing this time around for PocketPC's / SmartPhone detected to have a QVGA (240x320/320x240) is a simple (rotated if in portrait) 2x scale down. With that everything is viewable and looks well when building and such, but not for text. Text is very important in this game of course, so I am working on adding a toggle for a viewport mode that will be much more refined than last time around. The viewport mode will allow for scrolling around the 640x480 unscaled screen and of course everything can be done in this mode just fine. The other option I have is to make an actual OpenTTD GUI driven window within the scaled screen that shows a scrollable portion of the game unscaled.
man, i love(d) TTD so much on the PC, and was so excited to have it on GP2X.
although CPS2 might be more widely lauded in the scene?
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