DaveC posted on May 29 2006 at 01:36 AM said:
vobbo posted on May 28 2006 at 08:33 PM said:
jbrodack posted on May 28 2006 at 09:17 PM said:
it sucks that people haven't been donating but its probably been due to the alpha without sound status of the emu combined with the basic site you had up earlier. now that you have a site which shows cd games run and looks nice plus you have sound working just haven't released it yet you may get more donations and im sure you will get a lot more donations once you have sound working. i will even donate a little once you release a version with sound.
adding frameskip 1 as an option wouldn't hurt the experience so those who don't want to overclock wont have to.
Thanks for the feedback... I guess i`ll add a frameskip option so people can play at fullspeed without overclocking...
I must have got lucky with my GP2X , mine runs 4+ hours playing hu6280 overclocked at 266mhz on batteries
anyway... back to the coding... I`m trying to gain some more speed...!
Vobbo
h34r:
So does that mean that the GP2X hardware is not capable of running PC-Engine at full speed and sound without frameskip or overclocking? I was hoping since GP-engine is full speed w/sound FS1 at 133 MHz on a GP32 that the GP2X could pull off full speed w/sound at fs0 and 200 MHz. Do you think if linux was thrown out that would be possible? Hopefully at least te Gp2X will be able to pull off full speed fs1 with sound at least. FS2 or more is too choppy.
Well, HU6280 is a pretty accurate emulator, and the price to pay for accuracy is speed... The GP32 emulator probably rendered to a 256 colour byte-per-pixel screen loosing half the pc-engine colour palette right there, and doubling the speed of the rendering...
GP2xEngine by hermes also rendered to a 256 colour screen...
My goal is to emulate the pc-engine as accurately as possible, so a 16bit RGB screen is a must... I might add an option from the menu for BPP rendering - this would gain me ~25fps - I actually have the old BPP rendering code from the pc version kicking around somewhere, i`ll dig it out and have a play...
HU6280 is now running galaga at 53fps with no overclocking, so maybe with some more optimizing I`ll get there... As for sound, hu6280 is already emulating the sound, the public release version just doesnt have the audio mixer enabled
The problem with my audio emulation is, if the game isnt running at 60fps, the audio goes out of sync and screws up big time... I`m working on it...
Anyway, As the donations have starting coming in, I`ll start adding some new features, BPP render mode is definately an option for playing the games at 60fps with no frameskip and sound at 200mhz... I`ll get to work on adding it.
I`m currently tidying up my savegame code and looking into enabling that in the next release...
Vobbo
h34r: