sam fisher
Well-Known Member
Leave internal over clocking in but when overclocking set the LCD Clock to UPLL + 2.
As always great work, vobbo !
What about adding savestates and zip support ?
Thanks.
Regards,
Stephan
great job !
do you intend to have supergraphx support for HU6280 ?
and full lcd surface (strech) ?
Otherwise it's very good emulator !
agreed,and full lcd surface (strech) ?
Otherwise it's very good emulator !
As long as that would be an option. It fits close enough as it is. Stretching would look very uuuugleee. Please keep an option to have at 1:1 like it is now.
Hi again all!
I`m working on the sound at the moment, for some reason it's a little garbled on the gp2x version - but rest assured I`ll have this fixed shortly...
If you have any feature requests for hu6280 , please post them here and I`ll get working on them as soon as I`m done perfecting the sound...!
Currently on the to do list:-
Remove overclocking and lcd tweaking from the emulator so users can set this up for themselves
Stereo Audio mixer
Finish CD emualtion and get MP3 player finished
USB Joypad
Multiplayer support
If you have any other requests , please post here!
Vobbo h34r:
Would it be possible to work with the guy that created the Rage2x selector for the Neogeo emulator and create RagePCE ?!?!?
Thats way we all get a great front end and start to make some standards....
Just an idea ?!?!
maybe some flash graphics on the main menu to make it look attractive or something, right now it's fine, just needs savestates and some optimisations
maybe some flash graphics on the main menu
maybe some flash graphics
flash graphics
uploaded the windows SDL build of the emulator... checkout the sound on the windows version (same audio mixer code) - I think SDL is bugged on the GP2X...
Vobbo h34r:
<--- 6 hours coding today, can't find a problem with the sound code on gp2x - very strange
uploaded the windows SDL build of the emulator... checkout the sound on the windows version (same audio mixer code) - I think SDL is bugged on the GP2X...
Vobbo h34r:
<--- 6 hours coding today, can't find a problem with the sound code on gp2x - very strange
Hmm, just tested the Windows build with Bonk's Adventure, and to be honest, the SDL audio does not sound all that great there. Granted, it does sound better than on the GP2X, but not by too much. I don't know a whole lot about coding, but is there an alternative to using SDL for the audio?