Emu&Co
Active Member
DaveC posted on Feb 3 2006 at 06:11 AM said:rokdcasbah posted on Feb 3 2006 at 04:54 AM said:Dave at I realize that what you mean is "absolute efficiency" so I may have set up a straw man here. But even so, I have to wonder...is there a most efficient way to emulate a computer system? I don't think there would be, as it depends on the approach or goal of the engineer, which seems to me to not be set in stone.
Just felt like playing philosopher I guess...keep up the good work z. And Dave, you're probably right
edit: rife with typos
No human will be able to figure out the absolute best and most efficient way to code a particular emu. One way does exist. That way would use every last cycle of all of the hardware combinations have them talking together real efficient with the cleanest code possible with little wasted time. Even with this theoretical best case (which could never be achieved by even the smartest coder working all of his life) PSX would not run full speed with sound on the GP2X. It is just a hardware limit and it IS absolute. I am not saying it is not worth doing as people here seem to like it so it is worth something. I am just trying to put it in perspective so that people like Paradox aren't dissapointed and don't expect miracles.
Tell me one thing. Why did I get fullspeed PSX Emulation with my old PII 233 MHz? If it's right, what you say this should be impossible, but it works very well. I respect your opinion, but I'm sure it will work, because I've seen it already on such speeds.
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