Fishynes 0.01a


is anyone using 1.2.0 or do you all have 1.4?
EDIT: yes mine is on the sd too
/mnt/sd/fishyNES
/mnt/sd/skin
/mnt/sd/skin/background

all roms are in
/mnt/sd/roms/nes
and all uncompressed
....I don't get it
 
mooseknuckle2000 posted on Mar 11 2006 at 07:22 PM said:
I'll keep messing around, but I may just have to wait for a new release and pray it works....I don't know how else to do it
well guess it doesn't work with 1.2.0 for some reason
 
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mooseknuckle2000 posted on Mar 11 2006 at 07:28 PM said:
perhaps.... have you installed any libs in the past? (other that the standard so nk's emus would work)
SDL I think is it, which i think are the nk ones
 
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Ive got mine in /mnt/sd/Emulators/fishyNES and it works fine, so the path isnt that big of a deal...
 
mooseknuckle2000 posted on Mar 11 2006 at 08:15 PM said:
I may have to upgrade to 1.4 .......does everything work fine with 1.4 now? I haven't read the fw threads lately
for the most part. Ive been using either the beta 1.4 and then the cramfs for around a month now and no problems here.
 
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Very nice... Smooth! I havent been able to get my madplay working for some reason, but when I can ill see how they run together :)
 
mooseknuckle2000 posted on Mar 12 2006 at 12:19 AM said:
is anyone using 1.2.0 or do you all have 1.4?
EDIT: yes mine is on the sd too
/mnt/sd/fishyNES
/mnt/sd/skin
/mnt/sd/skin/background

all roms are in
/mnt/sd/roms/nes
and all uncompressed
....I don't get it

Try:
/mnt/sd/fishyNES/fishyNES.gpe
/mnt/sd/fishyNES/skin

and then ROMs in:
/mnt/sd/roms/nes

Putting the .gpe in the root directory will work too, but then you'll need to put the skin folder there too, like /mnt/sd/skin. Basically the .gpe can go anywhere, but the skin directory has to be in the same place as it. I hope that clears it up :)

There should be no problems with libraries, everything's statically linked.

Thanks for the suggestions. I've fixed the long filename problem, added faster scrolling in the ROM selector with L/R and set the default button config to the suggested one.

Button mapping is needed I think, people like all kinds of weird combinations, so I'll implement that and then release a new version.

Thank you for the support :)
 
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is it possible to put the screen up side down and use Y, A, B, X for the joy and Vol+/- for the A and B buttons?
 
Seems to be fast, but there appear to be problems with long filenames, since when the frontend cursor stumbles upon a long named rom, it is started automatically, and subsequent select press takes me back directly to gp2xmenu
 
Well, I had roms named using the "GOOD" utilities and the emu run flashed the selector menu then went back out to the GP2X menu, after I renamed them to shorter names without spaces, I was able to play them.

-Kensupen
 
The long filename problem's already been mentioned, and now fixed in the new release:

fishyNES version 0.02b

Stuff added/fixed:

Default buttons are now changed to the suggested X = A, B = B, A = A, Y = B.
If you still don't like that, edit the fishyNES.cfg file to suit your tastes. Hopefully it's pretty self explanatory :)

R/L go backwards/forwards in steps of 10 ROMs in the selector to make browsing big ROM collections faster.

Long filenames no longer screw things up. It doesn't do anything clever, just truncates them to 32 characters. That should be enough to at least identify the ROM!

Volume control now works, using... the volume buttons. Imaginative.

Frameskipping. Defaults to fs0, but pressing L/R in game will decrease/increase frameskip. Currently the maximum is fs2.

Oh, and I need some help - someone please come up with a decent splash screen and ROM selector background! Something like the MAME ones would be good. I have no graphical ability at all :(


Thanks!
 
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