Criticalbeeb 0.1.0 Released


Gruntfuggly posted on Feb 1 2007 at 02:30 PM said:
Any idea how Mr Bunn is getting on? I don't think he's posted anything for a few weeks, but it looks like he popped in yesterday...
He's been busy, the last I heard. Real Life can be such a nuisance.
 
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critical posted on Feb 1 2007 at 02:34 PM said:
Gruntfuggly posted on Feb 1 2007 at 02:30 PM said:
Any idea how Mr Bunn is getting on? I don't think he's posted anything for a few weeks, but it looks like he popped in yesterday...
He's been busy, the last I heard. Real Life can be such a nuisance.


I didn't think GP2X developers were allowed to have real lives? ;)
 
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Gruntfuggly posted on Feb 1 2007 at 04:11 PM said:
critical posted on Feb 1 2007 at 02:34 PM said:
He's been busy, the last I heard. Real Life can be such a nuisance.
I didn't think GP2X developers were allowed to have real lives? ;)
Some achieve them, and some have real lives thrust upon them.
 
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Finally, you can save game progress using the "State: Save" menu option. When you want to return to the point you were at before switching your GP2X off or whatever, first load the game as normal, then go back to the menu and select "State: Load". Any probs, let me know - I appreciate that it's a bit fiddly!
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Hi. Ive tried the save feature and it kind of works except when the game loads up, it is tiny, taking up about a quarter of the screen. Any tips?

Havent tried the key mapping yet. Thats a project for this saturday.

Thanks everyone for helping a noob by the way.

del
 
critical posted on Feb 1 2007 at 02:34 PM said:
Gruntfuggly posted on Feb 1 2007 at 02:30 PM said:
Any idea how Mr Bunn is getting on? I don't think he's posted anything for a few weeks, but it looks like he popped in yesterday...
He's been busy, the last I heard. Real Life can be such a nuisance.

That said, the new unreleased BeebEm is looking damn fine gentlemen :)
 
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Hi everyone, sorry for being quiet a few weeks, things are (as ever) a bit hectic my end. I'll try to release a new version of BeebEm GP2x in aroundabout two weeks, but I cannot promise a firm release date!
 
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