craigix
Mega GP Mania
People have tried to get Dizzy Wizards running right on the Pandora too without success.
what?! <_< Dizzy Wizards is practically almost done, all that is needed is either fix or rewrite the mouse/touchscreen code. The main reason neither I or Torpor have finished it time, keep in mind we both are working on this on our free time. For the parts i worked on I even dropped my personal projects to work on it, which improved the state of the game considerably.
Your statment is very misleading and doesnt properly reflect what really has happened. There is no techincal reason Dizzy Wizards will not be playable and behave the same as the ios version. All that is needed is time and motivation.
Right so to edit down your comments there, you're basically saying 'It still isn't working right'.
Which is what I said.
That's been the situation for about a year since I released the source.
I'm putting in the effort with Wizzley and HTML5 because I believe it stands a far better chance of working on almost every device in that state than trying to do a C port/hack for the Pandora.
My point is your comment makes it sound like the most of game isnt running, besides one minor control problem it will run and be ready for release. When I got involved with the porting effect, yes it was in bad shape. Most of the edge replacment was there, but it needed work. I had no part in the fact that it took one 1 year to get where it is, i do think I did help get it to a much better state in a short amount of time. When i first started graphics were wrong, logic was missing, sound handling wasnt done. (No offense meant towards Torpor, i just think he didnt have time to work on it).
Yes i can see from your perspective if you port to HTML5, it may run on any platform that supports a brower that support HTML5, provided it can run it fast enough. From a comment earlier sounds like HTML5 was very slow on the pandora.
Really I have no issues with your assperations to port to HTML5, I dont think its the golden cow of code systems. I think its going to have its own problems as with any supporting any platform or OS. The biggest is going to be speed since your using interperted code, although it would help for the java engine to support arm in some fashion. It may work for some, but its not going to work for all solutions.
HTML5 runs fine on Android, so at least Chrome must support hardware and ARM opcodes.
*everyoene* Javascript isn't the shit it used to be.
We all hated that f'ing coffee cup icon back in the 90's and 00's.
Google have changed it all. It's super fast now, I have been AMAZED at how fast it is because I, like you, expected it to run like shit when trying to do 60fps with lots going on.
But Google are serious about this and their JIT compiler seems to be blisteringly fast.