Prometheus
Well-Known Member
- Joined
- Mar 8, 2008
- Messages
- 9,472
I can't add a lot here, as Monk and WizardStan have summed up similar thoughts to my own most eloquently, but I do have a couple of things to say, if I may.
Firstly;
Also, I'm rather drawn to services like GOG.com - I bought my first game from there a few days ago. It was Freespace 2, for the record - the lack of DRM, and the availability of a cross-platform engine to run it on were what swung it for me, as both of these things mean that I can play my purchase as I wish, on any of the machines that I own. There's a lot of value in that - and that brings me on to my second point...
Secondly;
In all this talk about DRM, I see a lot of mentions of "content providers", but fewer mentions of customers... To paraphrase Sean Malstrom, if you're in the business of content, you're in the business of customers. (In particular, see parts of this article, which touches on both digital distribution - which, in the context of this article and others that mention it, is partly referring to games that are DRM'ed - and on respecting customers, amongst other things. This one also covers similar towards the end of it, though to a lesser degree as those parts are in bullet-point form. ) That content doesn't mean much if customers aren't being treated well.
Note that I'm in no way against game developers making a living or protecting their stuff as they see fit (I'd never dream of pirating stuff at all, and never have). It's just, without the customers, that living isn't even there.
Firstly;
You certainly aren't the only one. Though I think in my case I'd have to re-word that to "Girl Guide" instead. :lol: (I wrote a big long article and a brief follow-up about my point of view on this stuff on my not-updated-very-often sig-blog a while ago. )Monk said:(yes, I know a LOT of the emulation must be on dodgy ground, but I can't be the ONLY boy scout left in town!)
Also, I'm rather drawn to services like GOG.com - I bought my first game from there a few days ago. It was Freespace 2, for the record - the lack of DRM, and the availability of a cross-platform engine to run it on were what swung it for me, as both of these things mean that I can play my purchase as I wish, on any of the machines that I own. There's a lot of value in that - and that brings me on to my second point...
Secondly;
In all this talk about DRM, I see a lot of mentions of "content providers", but fewer mentions of customers... To paraphrase Sean Malstrom, if you're in the business of content, you're in the business of customers. (In particular, see parts of this article, which touches on both digital distribution - which, in the context of this article and others that mention it, is partly referring to games that are DRM'ed - and on respecting customers, amongst other things. This one also covers similar towards the end of it, though to a lesser degree as those parts are in bullet-point form. ) That content doesn't mean much if customers aren't being treated well.
Note that I'm in no way against game developers making a living or protecting their stuff as they see fit (I'd never dream of pirating stuff at all, and never have). It's just, without the customers, that living isn't even there.
Last edited by a moderator: