The reason why
ABXY is suboptimal on its own is because it does not do any of these
- Show direction based on symbol alone
- Have a function that decides its position
Instead it is done differently for every brand, and more often different between different consoles too. Sometimes it differs functionally ingame on the same console with different regions.
This means if one can learn a pattern, it becomes irrelevant in terms of the next.
Both in terms of colours, but also in the arrangement of ABXY.
This is especially true for something that will be used for more than games from within the same ecosystem, the greatest deal of that wont be for non-repackaged pnds.
Sadly going for the most popular out of the arbitrary, so as to at least make the best bad choice out of any is not viable
- Colour arrangement in the case of Snes and the added symbols in the case of PS are trademarked, they will sue someone who facilitates legal emulation before you can say "a boy named"
Just A and B makes sense so long as you have two buttons to pick from. Which is where that came from. Add two more to the mix and you have two groups of two.
There is nothing final about abxy, it is actually almost random, which is the worst possible situation, because you bring a different mix of assumptions to the table, and invariably get more than general confusion.
With two groups of two you have two ways of doing them. AB XY or BA YX
For us that is not good. It seems the major players like being mutually exclusive though.
For the historically major player sega, they got 4 by taking 2 away from 6. Sometimes you add shoulders to 4 to get semi-6, but therein lies another issue. Arcade 6button is meant to be played with fingers, and not only thumb. Nintendo64 added another variation to the mix by adding 4 to a cluster of 2.
What the pyra does is add extra 2 to a cluster of 4, without that being either a very commonly used arrangement, any variation of 6 or something that has ever had anything to do with ABXY.
Keeping the two seperate so as to not making it a 9x9 cluster where 3 buttons are missing, is to have 4 and 2 be different from eachother. Acting as Home/back/menu is how much i can see it tying together when only being beneficial, and that is the next point.
- The extra 2 buttons we have when adding them to the 4cluster doesnt have anything to do with the < button in ABXY, (and it shouldnt be in any ABXY sense)
ABXY is not a wheel, it is a sled, which the more terrain you throw at it, becomes an ineffective and ugly sled the more you keep doing it.
Colours, other than also being semi random, and also in their relation to ABXY, have this major problem.
- No paradigm that is derived from something that makes sense. Or is easy to remember.
The bullet that has to be bit there is that we cant just get away from it by using other colours Red/green/blue/yellow is the major set because it looks good.
Orange/purple/indigo/turqoise is the slim pickings the equal disaster-compromise is reduced to, and that is no way to play.
Here we have to deal with what we are given, and humpety dumpety already fell down in terms of convention. Pyra games can be coded to reflect a choice in controller. Ready made historic games, well you could have an overlay in each emulator for each game as a tutorial. Other than that, you will have to adapt your one-true-solution attitude. And i hope the above clears up any "if i close my eyes this is not a problem"-sentiment.
Shoulders, to mention that too, is luckily still to my knowledge unison. If you have two on each side, the toppest one is 1 and the bottom is 2, like PS. If they are side by side, its nintendo wiiU style. L for Left and R for right is the best lettering, and consistently used. Importantly, colour isnt as important here, because you dont see it as you type. Lest we forget, this is the same for when you play games. Variation over the theme Red/green/blue/yellow are only important when you try to learn a game, in tutorial-mode. When you get into it, its muscle memory that takes over. When you are trying to learn that, its direction that makes sense. The diamond-shape of 4 cluster is the going-trend and most important historic convention. Directive connotations in your brain is most important to arrangement.
This mental mapping must be taken seriously instead of adding another broken variant, or sticking with what is broken. Re-learning position the wrong way, which is what we are trying to avoid, can be illustrated this way. Try to say the colour the font is in when learning these, one at the time. Then try to re-list them in order, by text without looking afterwards. For advanced mode, recite them along with the colour. The language center in one half will fight the logic in the other. And unless you employ memory-teckniques your logic will be frayed too.
RED GREEN BLUE YELLOW
BLUE RED GREEN YELLOW
RED BLUE GREEN YELLOW
For extra mental gymnastics, now make the background colour different colours, do the whole exercise over and just pick one and one fact to recite, then tell me this is as easy as remembering 3 sets of colours named by their colour, that are arranged after the rainbow.
When you are trying to pull a multiple pony-trick out of your hat, direction is what should be the basis of learning. Similarly why ergonomics or what you are used to touching and using wins every time. Luckily the pandora hit the spot here on ergonomics, and with the right layout, the pyra can just keep on pushing the right buttons for all of us.