I don't think I'm doing something special, I just had a bit of time to spend on it lately, although I'll admit sometimes using IDA helps. And it's also not all successes, I have several modules stuck on difficult problems too, like Osmos touching low level pthread structures for whatever reason, loading (and using?) GLESv1 and v2 symbols at the same time and having some sort of objc runtime inside. As expected it's all crashing violentlyI personally dont have much time to write modules and as you see it's really tiresome. I think we'll need notaz to explain how his workflow is. Sometimes i wonder if he has more tools in his hands than we have to get everything working
Oooh, never thought of using IDA ... didnt know it supports ARM / elf stuff. I only know it a little from my windows backgroundI don't think I'm doing something special, I just had a bit of time to spend on it lately, although I'll admit sometimes using IDA helps. And it's also not all successes, I have several modules stuck on difficult problems too, like Osmos touching low level pthread structures for whatever reason, loading (and using?) GLESv1 and v2 symbols at the same time and having some sort of objc runtime inside. As expected it's all crashing violentlyI personally dont have much time to write modules and as you see it's really tiresome. I think we'll need notaz to explain how his workflow is. Sometimes i wonder if he has more tools in his hands than we have to get everything working
Sonic4 was easy in comparison, just implemented missing stuff and it just worked, no debugging needed.
It looks great, nice graphics imho. ^^" Not played yet but I spent some time on the official Sonic 4 Website where you can watch tons of screenshots and much better, you can also listen to the ingame Music, nice tracks. So the game can't be that bad actualy, did I mention the gazillion beautiful Parallax Layers yet?Omg! Why wasting time on Sonic 4? That is such a boring game! I better play the originals in PicoDrive, but it looks cool in a developer achievement way.
I've merged notaz+liars latest changes into a separate branch, where I'm going to mess around and cherry-pick what I'll use in the master branch, here:Thanks, great update! Will pull the goodness soon!
I've asked that question myself at the first place, but usually with continuous development, programmers use new functions, refine their code and so new dependencies are pulled in, which then are needed to be looked in again.Just out of interest, why do different versions of the same game require their own profile? I can understand they might call different functions or libs than previous versions in some cases, I'm just curious about why a profile could not work with different versions of a program if its requirements and dependencies have not changed.
I noticed the same in Worms - i guess we need to look into that.Actually, I just got around to playing PvZ this morning, and noticed all the sound effects are played at twice the speed. Perhaps they are at 22050Hz and are being played back at 44100Hz? Aside from that, the game runs fine.
yes it's in the repo description: http://repo.openpandora.org/?page=detail&app=apkenv.crow_riot.appI there a List which Games are supported actualy?
Your Project support more than the listed Games in your first Port ^_^