[Applimulator ;)] apkenv + apkenv.ui


I have nearly finished a few more patches adding 'back' button support to several modules + keyboard support for PvZ (allows entering name), you might want to wait for that.
 
Ok will wait.

Question about PvZ - since it's GLES2 - i probably need a second GLES2 binary or do you have any patches that works around that "issue"?
 
pretty cool latest changes - my worms module just magically boots up and works! sound has not been implemented, but it's playable. and i also need to figure out how to play it on the pandora ;)

*edit*

well just saw it's the marmalade module that makes it working :)
 
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This program is really nice! Is it possible to port other regular android apps like spotify? To be able to save playlists for offline use (and streaming of course) would be pretty sweet.
 
This program is really nice! Is it possible to port other regular android apps like spotify? To be able to save playlists for offline use (and streaming of course) would be pretty sweet.
Short answer: it depends on the app, not all apps can be made compatible with this. (and it's not "porting"). You need to make a module for each application you want to run and it's very time consuming. 
 
Being a (classic) Sonic fan, I've just got this to work (it also uses marmalade, screenshot taken off pandora):

sonic4.jpg


The game doesn't save it's progress though, for whatever reason. I can't find a trace of it even attempting to :( .

Still nice eye candy, but.. What have they done to game physics, it feels like Sonic has zero weight sometimes..
 
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still waiting filor thp to pull in the latest changes - then an update will come.


very cool notaz :)
 
After merging latest, when I try to run my module, (or world of goo) I get:

linker/linker.c:1365| ERROR:     0 cannot locate 'glTexCoordPointer'...

I am guessing I have done something wrong (merging, using git, life) any ideas? I have tried building with GLES=2 and GLES=1 to the same affect.
 
Sounds like you still get GLES=2 build as glTexCoordPointer is surely available in GLES=1 mode (and WoG still works for me). Maybe you need to 'make clean' or some old binary ends up still being used.

BTW input patches were merged, and I've sent a pull req for Sonic4 work. Sonic4 uses gyroscope input for it's special stage, maybe that could be simulated using nubs..
 
Omg! Why wasting time on Sonic 4? That is such a boring game! I better play the originals in PicoDrive, but it looks cool in a developer achievement way.
 
sorry not having had time to do a new PND yet. the next days, i "promise" :) ... then you'll get Plants vs Zombies! yeh!
 
I did get World of Goo to run, unfortunately I can't explain why I didn't work for me earlier other than I was doing something stupid (I grabbed a clean copy of the code and it worked, then I reapplied my changes bit by bit until eventually all my code was included and it still worked). Probably old binaries hanging around or something.

However, I did find that my module still complains about glTexCoordPointer, I just commented out the error/exit and it did go on to continue running (I believe the game supports both GLES 1 and GLES 2, so probably links into both libraries and at runtime chooses which one to actually use). Anyway, I still got the same crash (eventually) that I used to get. Although for my next test I will try running the game in GLES 1 mode and see if that makes any difference.

I think soon I will give up on this module and try another one instead. Any suggestions for what to try? I'd like to do something worthwhile (as in something people would actually like to play) but something that hopefully has less complications.
 
I hope THP merges in the latest pull request from liar - he has a tracing feature implemented that will hopefully help us to find crashes/problems more easily.

@Steven

I personally dont have much time to write modules and as you see it's really tiresome. I think we'll need notaz to explain how his workflow is. Sometimes i wonder if he has more tools in his hands than we have to get everything working :)

But if you ask for modules - there were suggestions for games earlier in this thread. I've looked into some already, just to see if they're feasible.
 
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