Afaik this wasn't not an automated translationWhat software was used to perform the binary translation? Such software would be useful for translating other games.
Mostly my own, udis86 library was used to help decoding x86 instructions. IDA was also used, but not in the translation, but to help me find some information about the original executable and to read the executable comfortably.What software was used to perform the binary translation? Such software would be useful for translating other games.
If you're using right-handed touchscreen controls then:in Geoscape: L+Touchscreen = mouse movement + right mouse clickA quick and stupid question.
When playing the PC DOS version I can select a soldier then right-click on a section of ground and they TURN/pivot that way instead of simply going there.
How do I get a soldier in this version on a Pandora to pivot? Is there a special hidden shift for the stylus to result in a right click?
Thank you!
Planet view and Mission view are two separate executables, when switching between them, one quits and the other one starts - that's why you see the desktop.I played a lot of this lately, mostly because I can right-click with the stylus, but I must admit that OpenXCom gives a more solid experience... I don't like very much to see the desktop every time the games goes from Planet view to Mission view.
When that happens, it means the mission executable crashed. In this case you see the result of previous mission. If you have a save game that can reproduce the crash, I could take a look at the cause.- During missions sometimes suddenly appeared the mission ending screen with wrong statistics, I recognized that some of these where of previous missions. This happened randomly at the end of a turn, even if there were still aliens on the map.
Maybe there could be a way to "hide" the desktop with a black background ? Something that starts before the game and stays there until it is terminated ?Planet view and Mission view are two separate executables, when switching between them, one quits and the other one starts - that's why you see the desktop.
When that happens, it means the mission executable crashed. In this case you see the result of previous mission. If you have a save game that can reproduce the crash, I could take a look at the cause.
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# ===============================================
# WORKAROUND FOR BLACK BACKGROUND
# ===============================================
export blackpid=none
if [ ! "$(which ristretto)" == "" ]
then
ristretto -f -s --name=xcom1black &
export blackpid=$!
sleep 2
fi
# ===============================================
if [ -n "$INTRO_PLAY" ]
then
./SR-Intro --config-file=$UFO_CFG --game-dir=$GAME
fi
./SR-Geoscape "0" --config-file=$UFO_CFG --game-dir=$GAME
RESULT=$?
sync
while [ $RESULT -ge 2 ]
do
./SR-Tactical "1" --config-file=$UFO_CFG --game-dir=$GAME
sync
./SR-Geoscape "1" --config-file=$UFO_CFG --game-dir=$GAME
RESULT=$?
sync
done
# ===============================================
# WORKAROUND FOR BLACK BACKGROUND
# ===============================================
if [ ! $blackpid == none ]
then
kill $blackpid
fi
# ===============================================
exit 0
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That's intentional. Here's an excerpt from the readme which explains it:Oh, another strange thing I noted, the right click with the stylus (pressing left shoulder) works but I have to double-click... is this intended or maybe there's something wrong in my configuration ? (I remember that I manually modified it many years ago... maybe I'll try to delete it to see what changes)
RIGHT-HANDED TOUCHSCREEN CONTROLS:
Geoscape:
Touchscreen: mouse movement + left mouse click
L+Touchscreen: mouse movement + right mouse click
DPAD: rotate globe
Battlescape:
Touchscreen: mouse movement + left mouse click (on release of touchscreen)
L+Touchscreen: mouse movement
L+Touchscreen doubleclick: mouse movement + right mouse click
DPAD: scroll view