We're waiting for a video from Moscow Linux Users Group Linux GameDeveloper Conference. h34r:
(The conference was held June 18, 2011).
You'll see new game play videos of Adamant Armor Affection Adventure (I think that English translation is not necessary). :rolleyes:
Ok, let me list the improvements of the project AAAA.
1. Added frame limiter.
2. We dropped an inefficient rendering byte code virtual machine.
Thus we have stable frame rate for a good game comfort .
3. We still have very many meshes that demand constant calculation of almost every parameter (coordinates, colours, textures).
So we limited the FPS to 30. It's predicted value. We were looking towards 30 FPS since the planning of the 3D engine (for x86 platform).
5. The game has got some new levels that contain as much of nifty platformer elements as the stealth action places.
It's such a pleasure to play AAAA with analogue stick of CAANOO. You can feel every piece of its eternal "DPIness".
On the Wiz console, you use D-Pad. And it's rather comfy as well.
6. G-Sensor features.
Well, of course, it's optional. Some testers can't use all the features of the project and find the camera control with G-sensor too hard. On other hand, the rest players find this way is very natural. The aiming with G-thing is like kissing a girl!
You can tilt, spin and move the camera.