ptitSeb
Serial Porter
Here is Xash3D, a remake of the GoldSrc engine, make it possible to play Half Life on the Pandora.
You will need the Game datas to play this game.
If you use the CD version, you need to patch to latest version (v1.1.1.0). If you use the Steam version, you need to start the game your PC first before transfering the Datas.
If you don't have Half Life, there are 2 demos Half Life: Day One here http://www.gamefront.com/files/9563068/Half-Life-Day-One-Demo/ and Half Life: Uplink here http://www.gamefront.com/files/7972510/Half_Life__Uplink_Demo/ to try out. I have not make a "ready 2 play" PND with them, but if you feel it's needed, ask for it here.
For now, Opposing Force does not work, and Blue Shift status is unsure.
This port use gl4es, and most of the controls tweaking also found on my other fps ports. So shoulder are mouse button (can be disabled by putting a files names .noshouldermb in appdata/xash3d), crouch is a toggle now.
Unfortunatly, the left nub, that is supposed to be the joystick to mode, doesn't work with SDL2, so for now you need to use the DPad for movements.: build 06+ support nub as joysticks.
Big thanks to the beta testers, it was not an easy one!
Xash3D is featured on GiantPockets: https://www.giantpockets.com/half-life-running-on-pandora/
History log
==========
Build 17
-----------
-----------
-----------
-----------
-----------
-----------
-----------
Build 10
-----------
Build 09
-----------
Build 08
-----------
Build 07
-----------
Build 06
-----------
Build 05
-----------
Build 04
-----------
Build 03
-----------
-----------
-----------
Sources are now on my github repo. There are 3 parts: Half Life SDK, Xash3D and XashXT.
You will need the Game datas to play this game.
If you use the CD version, you need to patch to latest version (v1.1.1.0). If you use the Steam version, you need to start the game your PC first before transfering the Datas.
If you don't have Half Life, there are 2 demos Half Life: Day One here http://www.gamefront.com/files/9563068/Half-Life-Day-One-Demo/ and Half Life: Uplink here http://www.gamefront.com/files/7972510/Half_Life__Uplink_Demo/ to try out. I have not make a "ready 2 play" PND with them, but if you feel it's needed, ask for it here.
For now, Opposing Force does not work, and Blue Shift status is unsure.
This port use gl4es, and most of the controls tweaking also found on my other fps ports. So shoulder are mouse button (can be disabled by putting a files names .noshouldermb in appdata/xash3d), crouch is a toggle now.
Big thanks to the beta testers, it was not an easy one!
Xash3D is featured on GiantPockets: https://www.giantpockets.com/half-life-running-on-pandora/
History log
==========
Build 17
-----------
- Fixed music issue (disabled some NEON code that seems a bit buggy)
- Updated libs
-----------
- Found a workaround to fix the visual actefact on textures
- Latest gl4es, with new BATCH mode for a bit more fps
-----------
- Added some neon optimisations
- Added some GL optimisation (batching some calls)
- Updated all libs.
-----------
- Update sources for xash3d from upstream
- New build , with faster and smoother gameplay (using arm "run fast")
- Updated CS libs
-----------
- New build , with faster and smoother gameplay.
- Updated CS libs
-----------
- New build (should be faster)
- Preliminary support for Counter-Strike
-----------
- Fixed a bug that may prevent certain mod to start a new game
Build 10
-----------
- Added automatic Blue Shift support
- Updated sources and libs
Build 09
-----------
- Fixed the loading of Mods that was broken
- Updated sources and libs
Build 08
-----------
- Fixed the ".noshouldermb" function
Build 07
-----------
- New build, with updated sources
Build 06
-----------
- Added support for Nub as Joystick
- Left nub to move now (you may need to enable joystick in valve/config.cfg)
Build 05
-----------
- Fixed a bug on the loading of a level (introduced with build 3000).
Build 04
-----------
- Better Gamma handling (thanks to notaz)
- Updated to latest xash3d release (build 3000)
Build 03
-----------
- Fixed Fog / Underwater colors (glshim fix)
- Enabled console in a cleaner way (using -dev 1)
- Attempt to improve gamma correction
-----------
- Fixed jump key when toggleCrouch is disabled
- Improved toggleCrouch
- Enabled Console
- Fixed HUD rendering
-----------
- Initial build
- Added Toggle Crouch
- Added Shoulder as Mouse Button
- Default setup more Pandora friendly.
- Enabled batch mode on glshim
Sources are now on my github repo. There are 3 parts: Half Life SDK, Xash3D and XashXT.
Last edited: