second exodous said:
After reading articles on this I am just going to say DRM or no DRM the game will be pirated just as much, (...) DRM doesn't work and never will.
fully agree: DRM works only in making life harder for your customers, while the pirates have it the easier way.
QUOTE
Now lets look at Pandora and what they could do. Basically no matter what the Pandora team does, works or not, Nintendo, Mircrosoft, Sony, and others will tell people it doesn't work and will back that up with money so the developers will put their media on their hardware.
I'm afraid that that is too optimistic: Nintendo, Microsoft and Sony probably won't even acknowledge the existance of pandora, and even if they did, they don't need to pay developers to choose their consoles, they get paid by the developers for the privilege to do so.
sephiroth111 said:
(...)
steam validates every time the game is loaded if they are connected to the internet. if offline mode is selected, then the game wont be able to play online, and after a few days, must be re-validated. (...) considering the fact that wifi is almost EVERYWHERE except in highly rural areas, or the woods and stuff
and outside of the USA: here in Italy we can't have open wifi because of a retarded law that requires registration; some moderately rural areas don't even have internet access beyond 56k and GPRS
Anyway, if I buy I single player / local network game I would like to be able as long as I own an appropriate hardware / emulator, not just as long as the company that made it decides to manage a validation server.
Alpha2 said:
(...) but if you're making a game for a system that will likely be playing torrented movies, MP3s and ROMS 80% of the time it's on for most people, and your game finds a way to never be pirated... ever? Then you're either the luckiest guy in the world or you make crappy apps.
parts of the pandora target are made of linux and homebrew enthusiasts who are going to use it mostly for legal stuff, even if mostly gratis, and aren't going to pirate a game that they can buy easily and for an appropriate price.
PoisonedV said:
No, allowing people to have the CHOICE to develop DRM'd software and to USE DRM'd software is EXACTLY what makes it free.
That's correct. Of course I also hope that there will be enough non-DRM alternatives to prevent people from buying enought DRM-riddled games to make them worth doing, but that must come from the customer choices, not from an upstream decision.
ion said:
If there is no DRM or counter measures to prevent piracy, there WILL be. (...)
End thread.
And if there is DRM to prevent privacy it gets broken, and there is piracy anyway. The logical deduction would be to stop wasting money on DRM, accept the hardcore piracy (people who wouldn't be customers anyway) and try to get to as many paying customers as you can (of course, this is the hard part, DRM or not, piracy or not)