Svartalf
Active Member
They have to have permission from the publisher in many cases for a Linux version. The only real reason NWN had a Linux version was the former publisher (Interplay...) didn't care and they'd started it because they thought it was cool. Atari, once they got in on the deal, didn't try to prevent it, but they really think that it's more of a money sink than anything else and will tell a studio "NO" when the subject is broached from my understanding on the matter.Grench said:IMHO the key isn't necessarily Atari. Bioware made the actual game and the Linux port and supported the community making their own persistent worlds. Atari owns the franchise, Bioware did the actual work. When Atari was set to make the sequal NWN2, they went to another development house. NWN2 was bad, had an annoying interface, graphics that looked washed out and colored-pencil drawn... that list goes on.
QUOTE
But Bioware... they did it right with Baldur's Gate and NWN and it's expansions. They are working on a new one, Dragon Age that looks a lot like NWN 1 updated. If you want NWN, start the talk with Bioware. They're the ones that made it what it is.
You need to talk to them FIRST. But they're not the final say unless the publishing contract says they are for anything other than the Windows/Console/etc. parts. Then you've got to sell them on a Linux version (Which is going to be the ONLY route you're going to get this on Pandora- we're entirely too small of a userbase to go with it by and of ourselves...)- which has been a bit of a touchy subject with Bioware (I think they want to, but DA's publisher flatly does NOT...and if you're not self-funding this, whatever the publisher says goes.).
QUOTE
This brings me to another idea... Maybe we should be looking at getting new games on the verge of release rather than classic games? Dragon Age (Bioware) or Diablo III maybe?
Unless you sell them on a Linux version on their own and get someone like myself to help that port happen on a Pandora as an alternate Linux architechture target, you're going to have to pony up US Dollars in the six figures territory (a quarter mil is typical...) to get even a sniff of the codebase for porting to anything they don't support- and, that's if the publisher is willing to allow it if the studio's got their hands tied on the deal.
With Blizzard Activision's past, it's going to be an uphill battle without the quarter mil for Diablo III unless they decide Linux is actually a good thing (Which there's no signs of that in light of how they've handled WoW over the years on the Linux front (They HAD a client in-house, that Vivendi (parent, still one by the by...) had them stop work on.)). From the way Bioware has handled the subject on Dragon Age, it doesn't look good either.
QUOTE
We wouldn't have the hardware to emulate them on another platform, but if the code were compiled native... maybe?
In the case of either, as long as their shader requirements aren't evil, we probably could get something that work decently enough on Pandora. The rights access is going to always be the rub there- and it almost never comes cheaply.
Last edited by a moderator: