atomicthumbs
I am the king of the collectors, with hospital bed
Even with the multiple commercial games for the GP2X, I haven't seen any pirated copies, even on [that site].
yea by replacing drm with spyware and removing your control of the data used for the games(backups because hard drives do fail and isp's kind of frown on someone downloading multi gig files).fischju2000 said:I have to add that I'm pretty sure the OMAP3530 has hardware level software protection/DRM.
The question is really, why did they not pay for the game? Already spent all money on other games? In that case, piracy is somewhat excusable. If there are other reasons, like being too lazy, too greedy etc, these are things that cannot be prevented but at least in some way discouraged. It's important that the players are not discouraged to get the game but instead encouraged to spend money on it.sinoth said:OrR has already mentioned this thread, but on TIGSource I found a comment that really hits home for me. Basically he is talking about the fact that 90% of people playing World of Goo online are using pirated copies, and that this isn't necessarily a bad thing.
As long as you are not forced to use DRM software, the system is still open. It's your choice whether you use open source software, closed source software or DRM software. It is an open system because that choice is available. If DRM would be forbidden, it would not be an open system.truekaiser said:edit: a open platform designed around the idea that the user is in control cannot have drm without compromising that ideal. This is because the sole purpose of drm is to protect the system from /you/. so you can either have a open platform or one that has drm, choose one.
I'd have to say that I like this very much, and I'll certainly try to help out as best I can here. This fits in with how I personally see such things, even with regard to emulated stuff (I don't know how many other people view things as I do, but I only ever emulate games I already own - that is, emulation, to me, is a means of using what I've already paid for, but on other platforms; The only exception here is old stuff that's been made legally free by its creators, obviously. ).OrR said:Create a positive atmosphere towards spending money in the community.
See also my sig. There could be badges you can wear on forums if you have bought a game or donated certain amounts to the dev fund. Sort of similar to the Xbox gamertag stuff. Since the community is tightly knit and forum staff, software and hardware developers and sellers are often the same people, organizing this should be possible.
Possible problem: Homebrew games, GPL software and pirated roms for old gaming systems are for free. Some people might expect to get everything for free. They have to learn that the money they save on those things should be spent on donations and commercial games (and maybe even Pandora merch) to support the continued existence of the system.
Actually it's strongly recomended that one does not let sites store credit card information so it can be automaticly filled in on the next purchase incase their web server's get breached.lucidchaos said:Amazon.com: I just bought my wife an eeepc, shipped to me for free, without even taking out my wallet. My address and credit information was already on hand since I've ordered with them before. One minute and $375 later I was amazed at how easy it was.
OrR said:The question is really, why did they not pay for the game? [...] It's important that the players are not discouraged to get the game but instead encouraged to spend money on it.
In my eyes, the best way to get people to spend money is loyalty. Look at the developer of Dwarf Fortress - he provides a full game, free of charge, yet is able to be fully supported by donations. And not just one time donations, there are people that give him money monthly to continue developing the game. That is intense loyalty. I'm not saying its feasible for every dev team to have loyalty like that, but you need that personal connection with the players. To build loyalty, you have to take care of the players which can be as simple as a non-intrusive, non-DRM'd install.
conso said:we may think about a pre-donation system. For example we might ask icculus if he would be interested to port one of the games he ported to linux to the pandora (prey is probably impossible, but he has done several other jobs and... who knows?)
Then we hire him to do so and basically pay him for the port, not each game itself. The data must be obtained with a legal copy of the original game (to make the publishers happy)
Would be amazing.
If I understand you right, you are talking about some kind of bounty system. This can be great but it can also be problematic. It is important that bounties are very clearly defined and that they are organized well to prevent useless parallel development. A bounty could make things happen but if not handled right, it could also create a lot of bad blood.
Of course! All publicity is good publicity. Then at the bottom of the review there could be a big "buy" button and you could get 5% of every game purchased through that button from the store you link to or something like that. Just an idea.Prometheus said:Would writing reviews of purchased software, and linking to them in a signature be of any benefit? (Both to promote the software itself, and to give attention to the fact that it's worth paying for good stuff, for example.)
With a handheld like the Pandora, an internet connection is not always available so to play the main game, one should not be required. However, for playing online, getting additional levels etc. you'd need to be connected to the internet and thus account authentication can be required for that stuff.Prometheus said:I'm not *too* sure about the account thing, due to concerns (it's likely just me ) about not being able to fully use something I'd paid for when not connected to the internet (when gaming, I would most often not be connected, I suspect), but I do like this concept, too.
You know, I actually didn't think of adding a purchase link to such reviews (I wouldn't want any percentages or anything, mind you - I'd just want to link to the software ). I guess that's a must-do, now.OrR said:Of course! All publicity is good publicity. Then at the bottom of the review there could be a big "buy" button and you could get 5% of every game purchased through that button from the store you link to or something like that. Just an idea.