fusion_power
Advanced Member
Alpha on ARM - ouch. :rolleyes:
I really see no reason for 32 bit on a 8 bit game. This game could use simple 8 bit transparency with no loss in graphic quality. I didn't spot any heavy effects, teleport maybe but still no reason for 32 bit alpha. I guess this was just because today nobody has to care about performance on PC.
I know that VVVVVV will be released for the 3DS, I bet they also don't use the full 32Bit graphics for some alpha blendings.
Well, whatever. I finished the Game today and I must say it is insane hard if you play it till te end without godmode. I couldn't manage this, no way. Hardcore Gamers will be pleased.
EDIT: I knew someone would make a C64 version! Take this, 32 Bit! ^^
http://noname.c64.or...7&topicid=77655
I really see no reason for 32 bit on a 8 bit game. This game could use simple 8 bit transparency with no loss in graphic quality. I didn't spot any heavy effects, teleport maybe but still no reason for 32 bit alpha. I guess this was just because today nobody has to care about performance on PC.
I know that VVVVVV will be released for the 3DS, I bet they also don't use the full 32Bit graphics for some alpha blendings.
Well, whatever. I finished the Game today and I must say it is insane hard if you play it till te end without godmode. I couldn't manage this, no way. Hardcore Gamers will be pleased.
EDIT: I knew someone would make a C64 version! Take this, 32 Bit! ^^
http://noname.c64.or...7&topicid=77655
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