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Release VVVVVV for Pandora

Discussion in 'Software Releases' started by misterkev, Nov 2, 2011.

  1. Mr_Loon

    Mr_Loon Can't Remember

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    Great news Pickle, good luck with the port. Any news as to how this will be made available to the community? i.e. will it be an engine only port that uses the data files from the desktop version?
     
  2. Pickle

    Pickle Mega GP Mania

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    Yes I am allowed to release a binary only so if you own the pc version then your set.
     
  3. milkshake

    milkshake Advanced Member

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    sweet, any ETA on release :)
     
  4. EvilDragon

    EvilDragon Administrator Staff Member

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    Totally awesome :D


    BTW: Pickle, if you have a working version until tomorrow night, I'll take it with me to the ReplayExpo :D


    I bought every HumbleBundle, so I got the game data :)


    Oh, and about Crayon Physics Deluxe:


    It's planned to also integrate an optional payment setup into the repo sometimes next year, that would be perfect for games like Crayon Physics Deluxe.


    The good thing: Unlike other appstores, the developer will get 100% of the payment (well, except for PayPal / whatever fees) :)
     
  5. Pickle

    Pickle Mega GP Mania

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    Something by the weekend at the latest. The in game felt a bit slow, but i need to analyze it first.


    Doesnt help the game uses 32 bpp, need to see if i can bump it down to 16 bpp.


    There is some opengl code Im going to convert. I got started on it last night but need another day to finish and try it. It may not help since its just trying to use opengl to offload drawing the frambuffer but the memory throughput may make performance worse.
     
  6. Pickle

    Pickle Mega GP Mania

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    Certainly I already have something working you can take to show. We can talk about it offline.
     
  7. fusion_power

    fusion_power Advanced Member

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    Perfect. :)


    No new Download the Game. It's not that big and most of the GameData seems to be Music though. But so I can instantly start. Are Savegames from PC Version compatible?

    Strange, the Game looks like it could run on an NES or even gameboy, where goes all the Pandora Power? And aren't even 8 Bit bpp enough for it? ;)


    EDIT: I've read that VVVVV indeed was made in FLASH - but Game Data look like SDL -strange. ^^"
     
    Last edited by a moderator: Nov 3, 2011
  8. sebt3

    sebt3 homebrew player (P. & C.)

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    Terry have build 2 version of VVVVVV, the 1st one was in flash, that's what you can play on the website. the v2 is the desktop version and is build on top of SDL (and openGL it seems)
     
  9. milkshake

    milkshake Advanced Member

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    according to wiki pedia...

     
  10. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    I just wanted to mention that I am VVVVVVery excited for this port! :p
     
  11. fusion_power

    fusion_power Advanced Member

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    I just with I had more talent for this game. No chance in advancing without god mode unfortunately. :( VVVVVV gets really hard for my poor skils. ^^
     
  12. eyecreate

    eyecreate Member

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    This is excellent news. I will have fun with this on the go!
     
  13. Caine

    Caine Advanced Member

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    This might be a good opportunity to attempt the no-death mode. Veni Vidi Vici :)
     
  14. foxblock

    foxblock Community guy

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    This is crazy talk!
     
  15. Prometheus

    Prometheus Well-Known Member

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    More like Veni Vidi Velcro (I came, I saw, I got stuck). :p
     
  16. ManlyStump

    ManlyStump Member

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    Thank you, that made my day! :D
     
  17. Caine

    Caine Advanced Member

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    So how many attempts did that Veni Vidi Vici part take you guys? I died well over 50 times, not sure what the exact count was, might have been even double that.
     
  18. gruso

    gruso thunderbox

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    It seems crazy to be reading about performance issues with an 8-bit-esque game like this. I know these days we have all sorts of abstraction layers and stuff... how did things get so bloated compared to the days of actual 8-bit hardware?


    It's not a criticism of this game's code (or the porter!), just something I often ponder.
     
  19. Pickle

    Pickle Mega GP Mania

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    Been reading more of the code, the game uses alpha which only works with 32 bpp. Even thought the actual colors are low the alpha is being used to do fade effects.
     
  20. gruso

    gruso thunderbox

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    "It costs a lot of money to look this cheap." :D
     

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