Pickle
Mega GP Mania
The Changelog sounds interesting, especialy " - GPU acceleration enabled."
Pretty sure the source I was given included this as I converted it for use on the pandora ;-)
The Changelog sounds interesting, especialy " - GPU acceleration enabled."
I had a quick look at this last night. I still had the quicksave. The Pandora can be recovered through a hard reset, but no other method worked.did it lock up the pandora completely? This could be expected as the gles driver/gpu if they fail can result in such behavior. Ive finished the game and havnt had one lock up yet (during gameplay that is). If it did lock up could be the safe file was corrupt.Bug report
If you still have the save can you put it somewhere, so either I or the original author could look at (you could just zip up the files in .vvvvvv)
I would like to be able to just buy it all from the repo.Well the version of vvvvvv doesn't provide the data files anyway you need the pc/Linux/mac data files for it to work, so unless there is any agreement to provide the data files already inside the pnd I would say it would be free in the repo when pickle things it's ready.
Hi Pickle !
Thanks for this update
So we have to set "fullscreen" and "OpenGL" to 1 in unlock.vvv, right ?
Do you plan to update some of your other ports with Notaz's SDL ?
Bye, and thanks again !
Magic Sam
<?xml version="1.0" ?>
<Save>
<!-- Save file -->
<Data>
<currentPatch>22</currentPatch>
<unlock>1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,</unlock>
<unlocknotify>0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,</unlocknotify>
<besttimes>-1,-1,-1,-1,-1,-1,</besttimes>
<besttrinkets>-1,-1,-1,-1,-1,-1,</besttrinkets>
<bestlives>-1,-1,-1,-1,-1,-1,</bestlives>
<bestrank>-1,-1,-1,-1,-1,-1,</bestrank>
<bestgamedeaths>437</bestgamedeaths>
<stat_trinkets>17</stat_trinkets>
<fullscreen>0</fullscreen>
<noflashingmode>0</noflashingmode>
<colourblindmode>0</colourblindmode>
<setflipmode>0</setflipmode>
<invincibility>0</invincibility>
<slowdown>30</slowdown>
<swnbestrank>0</swnbestrank>
<swnrecord>0</swnrecord>
<advanced_mode>0</advanced_mode>
<advanced_smoothing>0</advanced_smoothing>
<advanced_scaling>1</advanced_scaling>
<openGL>0</openGL>
</Data>
</Save>
Very nice to see the progress. What some little SDL tewaks can do, impressive.
Does it also mean, the ingame Screen Options now work without hanging up the Pandora?
Sorry again, but I think the latest PND file is corrupted It only weights ~85Kb and doesn't show up it the menus (both XFCE and Minimenu).