I had a quick look at this last night. I still had the quicksave. The Pandora can be recovered through a hard reset, but no other method worked.did it lock up the pandora completely? This could be expected as the gles driver/gpu if they fail can result in such behavior. Ive finished the game and havnt had one lock up yet (during gameplay that is). If it did lock up could be the safe file was corrupt.Bug report
If you still have the save can you put it somewhere, so either I or the original author could look at (you could just zip up the files in .vvvvvv)
I would like to be able to just buy it all from the repo.Well the version of vvvvvv doesn't provide the data files anyway you need the pc/Linux/mac data files for it to work, so unless there is any agreement to provide the data files already inside the pnd I would say it would be free in the repo when pickle things it's ready.
<?xml version="1.0" ?> <Save> <!-- Save file --> <Data> <currentPatch>22</currentPatch> <unlock>1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,</unlock> <unlocknotify>0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,</unlocknotify> <besttimes>-1,-1,-1,-1,-1,-1,</besttimes> <besttrinkets>-1,-1,-1,-1,-1,-1,</besttrinkets> <bestlives>-1,-1,-1,-1,-1,-1,</bestlives> <bestrank>-1,-1,-1,-1,-1,-1,</bestrank> <bestgamedeaths>437</bestgamedeaths> <stat_trinkets>17</stat_trinkets> <fullscreen>0</fullscreen> <noflashingmode>0</noflashingmode> <colourblindmode>0</colourblindmode> <setflipmode>0</setflipmode> <invincibility>0</invincibility> <slowdown>30</slowdown> <swnbestrank>0</swnbestrank> <swnrecord>0</swnrecord> <advanced_mode>0</advanced_mode> <advanced_smoothing>0</advanced_smoothing> <advanced_scaling>1</advanced_scaling> <openGL>0</openGL> </Data> </Save>
Well i wouldnt call them little.Very nice to see the progress. What some little SDL tewaks can do, impressive.
Does it also mean, the ingame Screen Options now work without hanging up the Pandora?