Geca
Member
I have the original game (I buy it in some bundle indie edition), but I only have tested the flash demo from oficial page, it's a great game. Thanks for the port.
(though it's still harder to play VVVVVV with a D-pad or Pandora WADS than with arrow keys on a desktop keyboard )
(though it's still harder to play VVVVVV with a D-pad or Pandora WADS than with arrow keys on a desktop keyboard )
Remember that you can use A/Y and Space to flip as well as up/down.
bind ev_up = sdlk_u
bind ev_down = sdlk_n
Since VVVVVV uses Notaz's SDL you can remap they keys by using an omapsdl.cfg file in the \pandora\appdata\vvvvvv folder.
I use:
Code:bind ev_up = sdlk_u bind ev_down = sdlk_n
Which assigns up and down to u and n (u and n are not used in VVVVVV)
...
Which assigns up and down to u and n (u and n are not used in VVVVVV)
set it to windowed mode, [1x] scalingI got this today
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.
Thanks!set it to windowed mode, [1x] scalingI got this today
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.
Runs pretty fastThanks!set it to windowed mode, [1x] scalingI got this today
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.
I'll try after the game