WhiteFalcon posted on Feb 21 2006 at 03:19 PM said:
Hey, this is unfair, trying to pull a GP2X coder away
But anyway, PSPUAE seemed a bit faster to me than UAE4ALL on the GP2X, at least nowadays.
As I mentioned earlier, PSPUAE is running at 333MHz, which might give it a bit of a boost! I don't have a PSP, anyway.
I've just made version 0.4.1 available for download at
http://www.vividvillage.com/
Changes:
I've had a go at providing overclocking options. (200/250/275). It's could probably use some more work - basically, I just used the settings that herc provided.
EDIT: I haven't got the overclocking quite right - the point at which it applies the settings is currently wrong - it'll have t wait until tomorrow for a fix now, sorry.
I also added volume control (use vol-/+, provides dodgy on-screen display), as someone asked for that.
Finally, due to popular demand, I changed the throttle settings to be a bit more sensible (hopefully).
Anyway, I'd be grateful if you good people could let me know how it all works for you.. if it's not too dodgy I'll announce it properly tomorrow (I've only had the chance to do limited testing). Thanks for the good wishes and donations from people - I'll be working on more improvements ASAP.
With the increased number of options, I think it's only sensible to implement loadable configurations next, along with supporting putting disks in df1, etc. Argh - why do I keep putting off speeding up the graphics code?
I believe the screen corruption on the left came in when I started using the hw sdl libs, so I'll have to look into that too.