Pandora Tincs - Multiplayer Shooter For Pandora (video)


Nah not just yet.

We technically we could get it in but not properly and we wouldn't have collision so there wouldn't be much point.
 
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'Muzz' said:
Nah not just yet.

We technically we could get it in but not properly and we wouldn't have collision so there wouldn't be much point.
But, like I said, we could run around, pretending the walls are stopping us just to make a good video :D

I've got a place for us to upload files related to TINCS.

It's here.
CODE

http://drop.io/PANDORA_TINCS



Thanks for the tip on the drop.io site muzzy.
 
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hi, I am trying my level design with Blender (never used it before so this should be interesting).
I am going for a small level as it would be cool if these levels were playable for at least a few months after the games created, assuming that this isn't going to knock Halo3 off of the 'top online shooter' list.
Is the jump pad discussion on hold until the theme is picked or are we going to just add whatever suites us now and work around it later?
great work so far btw Butterman
 
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'huffy' said:
hi, I am trying my level design with Blender (never used it before so this should be interesting).
I am going for a small level as it would be cool if these levels were playable for at least a few months after the games created, assuming that this isn't going to knock Halo3 off of the 'top online shooter' list.
Is the jump pad discussion on hold until the theme is picked or are we going to just add whatever suites us now and work around it later?
great work so far btw Butterman
What do you mean by them being playable for a few months after the game is created? :S

I'm pretty sure CSS is the most played online shooter, only just recently pushing CS 1.6 off its throne :p

Jump pad discussion will happen during game design and testing.

- Art decision (This week)
- Name decision/design/discussion (Next Week)
- Backstory decision/design/discussion (Week after, maybe for two weeks)
- Gameplay (this will be once the game is in a playable alpha form, so we can test out ideas, this will last roughly a month)
 
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'Mithrildor' said:
So maybe the alpha hits the web before the Pandora hits my mailbox? That would be awesome (and sad, I cant wait for my pandora.)
I'm hoping it will! Well, kinda hoping that the Pandora will come soon. But also that we will be at that stage soon. A lot of emphasis is going to be placed on the Windows version, it's going to be integral to stuff like mapping. But I'm not sure how we can do this without the Windows version having a MASSIVE advantage over the Pandy.

QUOTE
great work so far btw Butterman


Thanks ;)
 
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Quake Live is soooo good. 0_0. It's exactly like Quake 3 arena, so any of us vets get into it so quickly. Screw the few hours waiting for the queues tho!
 
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'Butterman' said:
What do you mean by them being playable for a few months after the game is created? :S
Sorry, didn't explain that very well. As much fun as I can see this game being, I think it isn't likely to get a 'huge' amount of people playing on it online at any one time. This being due to the amount of Pandoras being available and so much software already in development for it. So I thought smaller leaves from few people would be the way forward...
 
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'Mithrildor' said:
Read the first post and the last pages and tincs.jottit.com

This game will also be playable on the PC

I think Butterman said that this would come later.
I just thought smaller levels would be better, but if people prefer bigger ones then they wont vote for mine, so its doesn't really matter.
 
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Horray test model.

Its really really low poly for the purposes of testing, its rigged, and uved, i just need to texture it tonight.

I put a tiny vid on here. Just to show im not full of bull.

HMM IT DIDNT WORK D:....

Oh well it wasn't much anyways, ill show you after i get back from work.
 
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23j4ufd.png


What does this mean you ask? Well, as you can see in Blender the model (or should i say, MAP :D) is made up of multiple meshes. Then, this map with multiple meshes, is being loaded perfectly in JModel...

I think you can work out the rest :D
 
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Mithrildor: When I tried to use your maps. They exported to .3ds all funky, when I loaded them up in Blender they looked fine. But upon conversion of JModel, they went all funny. It's probably down to the way SketchUp handles face. I'm not sure how it managed to load in Blender and not JModel. But it's not something I can devote my time to sorting out when it already works fine in Blender.

Sorry.
 
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I've uploaded a good version of that 1v1 match on the drop.io, it's worth a watch. Even if you've watched it already.
 
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'Butterman' said:
Mithrildor: When I tried to use your maps. They exported to .3ds all funky, when I loaded them up in Blender they looked fine. But upon conversion of JModel, they went all funny. It's probably down to the way SketchUp handles face. I'm not sure how it managed to load in Blender and not JModel. But it's not something I can devote my time to sorting out when it already works fine in Blender.

Sorry.
i have sketchup pro @ work and i can tell you the conversion to 3ds/blender from surfaces to mesh is kind of weird. drawing on faces in sketchup doesn't actually subdivide the face, it creates a new face over the top and connects it via an edge. it's no big deal, i can clean it up in max, check the mesh, then slide it into jmodel via blender.

if you want to send me the 3ds, that would be perfect for me to clean up.
 
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'Butterman' said:
Stupid forums...
Maybe we should setup one for the Website once the Name is chosen? One where you can Post Links and stuff ;-)
And use variou threads for various Ideas?

George
 
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