Mithrildor
I Haz Custom Title
Not lol. Tottally forgotten to use scale... I used meters in sketchup , but I totally annoyed those.
Holy shit that look brilliant!'Muzz' said:Shizz.
The soldier looks like stereotypical crap, i like how the guy in the coat came out though.
I totally want to model that soldier. Awesome concept.'Muzz' said:Shizz.
The soldier looks like stereotypical crap, i like how the guy in the coat came out though.
I'm kinda thinking about how i would want both sides to look, i like how my vision of the rag tag guys are coming out, but i need to develop the authorities, though they are meant to be a rag tag group as well so i need to make them appear as such.
'FlippantBird' said:I totally want to model that soldier. Awesome concept.'Muzz' said:Shizz.
The soldier looks like stereotypical crap, i like how the guy in the coat came out though.
I'm kinda thinking about how i would want both sides to look, i like how my vision of the rag tag guys are coming out, but i need to develop the authorities, though they are meant to be a rag tag group as well so i need to make them appear as such.
Yo dude. Have you heard that we're taking entries for the art direction up until Saturday? If you've got more SteamPunk stuff, now's the time to upload it!
Yeah dude. The maps are awesome. It's hard getting the .skp files into the game. We need to use the "Pro" version of SketchUp (the one you have to pay for) to export them into a format Blender can read. In terms of materials and stuff too, it's going to be a real pain if we have to re-apply materials. So for these texture-less test maps it should be ok, I've attempted to export one to JModel, but to no luck, my multiple mesh format isn't working yet. That should be sorted this week.'Mithrildor' said:You like my new testmaps? And can my maps made in .skp used as a map in the game? Or do I need to remodel them in blender (then I have to learn to use blender )?
And is it possible for the game to make those files with all the coordinates? Shouldnt be to hard to add that. The game is already reading the coordinates were people are in the game.
Again. You're going to have to do materials and stuff separately even if you export to 3ds via Pro. When I did it, all of the material information was fubared.'Mithrildor' said:Ok meh then I will start to learn blender (me = hating google) OR Im going to pirate Sketchup Pro (fack ya google)