Ok my maze test map is 3/4 (3 quarters) finished.
I want to explain a bit already before I upload it the .skp:
The maze has 8 spawn points. The max players is also 8, at the beginning each player has to get his own spawn point.
But when a player dies he has to be respawned in the spawning point that is the most far away ( to avoid camping . In the middle of the map there is a building. Its just high enough to see the whole maze and maybe a small part of a players head (And if they are sneaking even less chance to see anything.
The map will be alot about tactics (thats what I want to test in that map lol). The player has some things to choose:
-Stay in the middle to see everyone and shoot them from far away, but risk to get killed easily when someone sneaks towards the tower
-Almost never go to the tower (atleast not climbing it), but risk to never find an enemy
- And the last maybe the best: Stay in the maze most of the time , but sometimes go to the middle to search for another player to hunt down
People want to stay out of the middle because other players expect them to be there. So there are lots of tactics here. Stay at the same place or move. Middle or Maze. Sneak or run etc. To add some more tactics I added that all middle spawning points (so not the ones in the corners) are inmediatly connected to the middle and the corners require some mazing.
I made the maze not too hard and not too easy.
Edit: The 'fat' text is something we should add to the game itself. Its is a good anti-camping system
Link of the map (.skp file again):
http://www.mediafire.com/?mmfjy3nwgft