http://drop.io/PANDORA_TINCS/asset/thelenghttestmap-3ds'retort' said:i have sketchup pro @ work and i can tell you the conversion to 3ds/blender from surfaces to mesh is kind of weird. drawing on faces in sketchup doesn't actually subdivide the face, it creates a new face over the top and connects it via an edge. it's no big deal, i can clean it up in max, check the mesh, then slide it into jmodel via blender.
if you want to send me the 3ds, that would be perfect for me to clean up.
You know muzz, you do make me wonder sometimes'Muzz' said:I will have my finished pitch ready by 10 am sunday my time, which is midnight on sat for you butterdude.
Id have it up earlier but i have a perty to go to.
..wat
(yes that is me, and i am wearing it as i type this.)
'retort' said:i have sketchup pro @ work and i can tell you the conversion to 3ds/blender from surfaces to mesh is kind of weird. drawing on faces in sketchup doesn't actually subdivide the face, it creates a new face over the top and connects it via an edge. it's no big deal, i can clean it up in max, check the mesh, then slide it into jmodel via blender.'Butterman' said:Mithrildor: When I tried to use your maps. They exported to .3ds all funky, when I loaded them up in Blender they looked fine. But upon conversion of JModel, they went all funny. It's probably down to the way SketchUp handles face. I'm not sure how it managed to load in Blender and not JModel. But it's not something I can devote my time to sorting out when it already works fine in Blender.
Sorry.
if you want to send me the 3ds, that would be perfect for me to clean up.
You are god! I can use my test maps.
EDIT: I was wrong... sorry... I'm stupid.... They're two different objects....'giovanni' said:Here are the cubes: (the textures are packed into the .blend file)
http://digilander.libero.it/giov_lol_92/Cubes.blend
'Je bent dood, je komt weer tot leven in 5 seconden''Mithrildor' said:QUOTE
"You are dead, you will respawn in 5 seconds"
'Butterman' said:'Je bent dood, je komt weer tot leven in 5 seconden''Mithrildor' said:QUOTE
"You are dead, you will respawn in 5 seconds"
Dutch (The Netherlands) translation
Awesome, getcha name and details up nao!
Although the option could be there, i think that 99% of the dutch gamers agree that translations do not improve a game at all I used to hate it when i bought a game, to discover at home that the english speach/text files were not included.
Ty'Butterman' said:You need two spaces after each line to start a new line.
You guys have put, under emails, is this needed? I suppose not, but we probably won't be doing translations for a good few weeks. So, it's a good idea, just in case you aren't around, so we can get in contact with you. Otherwise there isn't really much of a point of creating the list. You could put an email address you don't check often, or user name on the forums so we can PM you.
hey hey, your map was worse than i imagined. the subdivs in pretty much everything is just a mess. i personally think, due to the simplicity, it would be easier to export the model into blender/max, use it as a guide, and just remodel it. or just learn blender to remodel it. i know sketchup is easy as pie, and i know some game devs start preliminary level design in sketchup, but i'm not sure about that process/workflow.'Mithrildor' said:I can't get them under each other when I hit enter once.