redstar1949
Still Fresh
- Joined
- Apr 15, 2008
- Messages
- 66
so does Sauerbraten natively have multiplayer? working lobby?
This could be really good.
This could be really good.
Yes and yes (well a master server which shows games), and a quite lively community too.RedStar1949 said:so does Sauerbraten natively have multiplayer? working lobby?
This could be really good.
PlopperZ said:Other way around. They, along with Activision, developed it.taintedclarity said:wasn't quake 4 not developed by iD anyways, didn't they just publish it?
id isn't a publisher.
No it was developed by Raven Software (with a little bit of id support).
Oh and I think we need a sticky that UT is NOT open-source. Use some common sense people: If it was open-source there would be a lively community around it just like Quake3 developing all sorts of things with it.
Julius said:PlopperZ said:Other way around. They, along with Activision, developed it.taintedclarity said:wasn't quake 4 not developed by iD anyways, didn't they just publish it?
id isn't a publisher.
No it was developed by Raven Software (with a little bit of id support).
Oh and I think we need a sticky that UT is NOT open-source. Use some common sense people: If it was open-source there would be a lively community around it just like Quake3 developing all sorts of things with it.
Hm,
I stand corrected. I swore I heard that id did most of it.
We can't just make stickies for every damned little thing. It's pointless, people don't read them anyway, so why make more?
I propose we make a sticky about what topics should be made sticky.PlopperZ said:Hm,
I stand corrected. I swore I heard that id did most of it.
We can't just make stickies for every damned little thing. It's pointless, people don't read them anyway, so why make more?
WizardStan said:I propose we make a sticky about what topics should be made sticky.PlopperZ said:Hm,
I stand corrected. I swore I heard that id did most of it.
We can't just make stickies for every damned little thing. It's pointless, people don't read them anyway, so why make more?
Done.
Not. :rolleyes:
Trooper
I'm pretty sure, sourcecode for data isn't neededgreendots said:I dont think so... the source is only 9.5MB so there is no data files with it. Some one who would want to port it would have to look into it more.
PlopperZ said:Other way around. They, along with Activision, developed it.taintedclarity said:wasn't quake 4 not developed by iD anyways, didn't they just publish it?
id isn't a publisher.
Quake 4 really was just a bad game, I hope they don't make any more in that series.
Never played UT, but I still think Quake III is best of the two.
No, id and Raven developed it, and Activision published it.
I don't see why so many people hate on Quake 4. I used to be one of the haters, but to be honest, I'd never played it before this past week; I just bought into the reviewer bias. Now that I've played it fairly extensively, I can say it's a great game and a lot of fun. Doom 3 was highly acclaimed, and Quake 4 is essentially Doom 3 outside... I don't get it.
It just didn't seem to be in the true nature of Quake. The multiplayer was really bad on it as well. I guess it would've been an OK game, if it wasn't released with the Quake name.CronoTriggerfan said:I don't see why so many people hate on Quake 4. I used to be one of the haters, but to be honest, I'd never played it before this past week; I just bought into the reviewer bias. Now that I've played it fairly extensively, I can say it's a great game and a lot of fun. Doom 3 was highly acclaimed, and Quake 4 is essentially Doom 3 outside... I don't get it.
Tripmonkey_uk said:It's not just a Mario clone It's basically a framework for platform games. Not just that, but it's quite an advanced one too.
It includes a level editor that lets you create and test levels on the fly (which will be a lot of fun on the Pandora's touch screen ).
The graphics are easily replaceable for completely different styles of games and the levels themselves can be built horizontally or vertically.
Add on to that all the code implemented for weather effects that varies the gameplay and things like slippy blocks, hidden rooms, tons of power ups, end of level bosses and the soon to be built under water levels, and you have a great foundations for building new games on
Cervante said:http://www.openwengo.org/
Since skype isint opensource can we go with wengo ?
wengo should be very much possible. But still: is skype really out of range? Maybe the n810 exec or one for an upcoming nokia could be used to skype around. Same about flash.