Release [Teaser] The Bestest Game Ever

Discussion in 'Software Releases' started by ekianjo, Aug 12, 2014.

  1. klapse

    klapse Central Scrutinizer

    Joined:
    Aug 30, 2012
    Messages:
    1,932
    Location:
    Germany
    Game should start out with wider gaps between the tubes, then slowly narrow them. I still have max score of 4.
     
  2. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    I'll make an easy mode at some point :) I don't have time right now, but will do.
     
    klapse likes this.
  3. matti1234

    matti1234 Member

    Joined:
    May 23, 2011
    Messages:
    125
    Location:
    Finland
    What about hard and extreme?
     
  4. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    A mode just for you basically ? :)
     
  5. matti1234

    matti1234 Member

    Joined:
    May 23, 2011
    Messages:
    125
    Location:
    Finland
    Yeah, maybe not worth it if I'd be the only one who would play it.

    I guess I'll have to go back to working my own game (which I think I quickly mentioned in this thread before) and make sure it's challenging enough.
     
  6. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    If I do an easy mode I can implement a hard mode as well, so no issues :)
     
  7. ZXDunny

    ZXDunny Deep avatar

    Joined:
    Oct 12, 2010
    Messages:
    2,535
    Hard mode would be cool. Make the pipes very close together, with a small trending (perlin noise?) flow to the gaps. Make the gaps get smaller as you progress :)

    D.
     
  8. KickAss

    KickAss Very Active Member

    Joined:
    Mar 9, 2011
    Messages:
    566
    Location:
    Germany
    Last edited by a moderator: Feb 6, 2016
  9. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    Last edited by a moderator: Feb 6, 2016
  10. matti1234

    matti1234 Member

    Joined:
    May 23, 2011
    Messages:
    125
    Location:
    Finland
    It doesn't happen very often to me either so it's not a huge problem in my opinion. Of course it's still annoying when it happens.
     
    Last edited by a moderator: Sep 6, 2014
  11. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    It's been a while I did not see it myself so thanks for reporting it. I will fix that very soon.
     
  12. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    Btw, new version in the repo with additional polish. (not fixing the space between pipes issue yet).
     
  13. matti1234

    matti1234 Member

    Joined:
    May 23, 2011
    Messages:
    125
    Location:
    Finland
    Don't thank me though. It was Asmo who reported it this time.
     
  14. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    Thanks Asmo :)

    By the way, new build in the repo which should have fixed the impossible levels. :)
     
  15. matti1234

    matti1234 Member

    Joined:
    May 23, 2011
    Messages:
    125
    Location:
    Finland
    Tested the new version and had a couple of situations that might still be impossible. I'm not completely sure though.

    flappybird13.png flappybird14.png
     
    Last edited by a moderator: Sep 7, 2014
  16. klapse

    klapse Central Scrutinizer

    Joined:
    Aug 30, 2012
    Messages:
    1,932
    Location:
    Germany
    Those would certainly be impossible for me.
     
  17. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    New version on the repo since I forgot one line of code. 

    Please check and see if you can still find super hard areas :)
     
    Last edited by a moderator: Feb 6, 2016
  18. matti1234

    matti1234 Member

    Joined:
    May 23, 2011
    Messages:
    125
    Location:
    Finland
    Looking better so far. I've seen a few situations similar to the ones in my previous screenshots but slightly easier. Those were still hard but I don't think I've seen anything impossible in this version.
     
  19. mcobit

    mcobit Advanced Member

    Joined:
    Jul 28, 2008
    Messages:
    6,755
    Is it good to update this all the time while running a competition with it?
     
  20. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    Oops, looks like the answer i sent days ago did not go through. Yes, it's good since it removes the possibility of having impossible levels. Therefore it makes the competition more fair, if anything.

    By the way, new update in the repo :

    http://repo.openpandora.org/?page=detail&app=flappybird

    Flappy Bird now runs at 60 fps thanks to Notaz's help on the matter. Many thanks to him! Now the game is completely smooth and you can even see the LCD ghosting on the darker levels! I hope you enjoy this change as much as I do.
     
    Hồng Thất Công likes this.

Share This Page

Loading...