Release [Teaser] The Bestest Game Ever


Great. Did you get the Easter Egg too ?
Yes, I think so.

Is he always supposed come out of a pipe though? A couple of times he just appeared at an location that wasn't close to a pipe and didn't move.
Mmm, that's wierd, yeah he should always come out of a pipe. If you catch this bug again, could you take a screenshot or something?
 
Couldn't reproduce the easter egg bug yet but found a couple of new ones.

Sometimes there's a huge amount of pipes created at the right edge of the screen when the game is paused. No idea how to reproduce this but it happened to me twice.

flappybird2.png

The pipes didn't actually appear this far from the edge (I unpaused the game for a moment before I took the screenshot). Only little bit of the left side of pipes was on the screen when they appeared.

Edit:

Removed the description of the other bug so that it won't be used for cheating. I'll PM Ekianjo about that instead.
 
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Couldn't reproduce the easter egg bug yet but found a couple of new ones.

Sometimes there's a huge amount of pipes created at the right edge of the screen when the game is paused. No idea how to reproduce this but it happened to me twice.

attachicon.gif
flappybird2.png

The pipes didn't actually appear this far from the edge (I unpaused the game for a moment before I took the screenshot). Only little bit of the left side of pipes was on the screen when they appeared.

Edit:

Removed the description of the other bug so that it won't be used for cheating. I'll PM Ekianjo about that instead.
Thanks, you are a pretty good tester :)

I'll try to squash these bugs too... :)
 
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The score related bug seems to be gone so scores like this are not easy anymore. (screenshot is from an old version)

flappybird1.png

The unpassable wall of pipes described in my previous post is harder to test since I couldn't figure out a way to reproduce it but I've been pausing the game a lot while playing and it hasn't happened anymore.

And by the way, my name is Matti, not Matt. I guess Mat is ok too if you're referring to the short name in C4A.
 
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The unpassable wall of pipes described in my previous post is harder to test since I couldn't figure out a way to reproduce it but I've been pausing the game a lot while playing and it hasn't happened anymore.
Good news. In case you see something else let me know, but I think I have eliminated a lot of potential causes for bugs.

And by the way, my name is Matti, not Matt. I guess Mat is ok too if you're referring to the short name in C4A.
Got it, Matti :)
 
I'm guessing maybe this is some connection related issue that'll resolve itself, but just this afternoon I've found that every time the bird impacts with anything, the game closes.

It has happened a few times before - not consistently, but it's every time played in the last hour or so - the game doesn't crash if I try hitting stuff with the bird while offline.

I did replace the pnd, no change.

Here's the pndrun_flappybird.out -

=======================================================================================

PND : /media/SANDISK4GIG/pandora/menu/FlappyBird.pnd

PND_FSTYPE : Squashfs

APPDATADIR : /media/SANDISK4GIG/pandora/appdata/flappybird

APPDD_FSTYPE : vfat

PND_CPUSPEED : <unset>

EXENAME : run.sh

ARGUMENTS : <unset>

=======================================================================================

[ START ]--- Mount the PND ----------

Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/flappybird"

Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/SANDISK4GIG/pandora/appdata/flappybird=rw+nolwh":"/mnt/pnd/flappybird=rr" none "/mnt/utmp/flappybird"

[sUCCESS]--- Mount the PND ----------

[ START ]--- Starting the application ( run.sh ) ----------

Couldnt load module lowpass

omapsdl: in_evdev: found "keypad" with 84 events (type 00100013)

omapsdl: in_evdev: found "nub0" with 3 events (type 00000007)

omapsdl: in_evdev: found "nub1" with 3 events (type 00000007)

omapsdl: in_evdev: found "gpio-keys" with 16 events (type 00000023)

omapsdl: found 4 evdev device(s).

omapsdl: detected 800x480 'lcd' (0) screen attached to fb 1 and overlay 1

fbdev: switching to 800x480@16

fbdev: /dev/fb1: 800x480@16

fbdev initialized.

xenv: X vendor: The X.Org Foundation, rel: 10704000, display: :0.0, protocol ver: 11.0

xenv: display is 800x480

omapsdl: dropping unhandled flags: 10000000

Traceback (most recent call last):

File "flappy.py", line 748, in <module>

main()

File "flappy.py", line 206, in main

showGameOverScreen(crashInfo)

File "flappy.py", line 598, in showGameOverScreen

SCREEN.blit(labelhigh1shadow,(SCREENWIDTH-j+2,(SCREENHEIGHT*0.76)+2))

UnboundLocalError: local variable 'labelhigh1shadow' referenced before assignment

[ FAILED]--- Starting the application ( run.sh ) ----------

[ START ]--- Restoring the frame buffer status ----------

[sUCCESS]--- Restoring the frame buffer status ----------

[ START ]--- uMount the PND ----------

[ START ]--- Waiting the Union to be available ----------

[sUCCESS]--- Waiting the Union to be available ----------

auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device

rmdir: failed to remove `/mnt/utmp/flappybird': Device or resource busy

[ START ]--- Waiting the PND mount dir to be free ----------

[sUCCESS]--- Waiting the PND mount dir to be free ----------

cleanup done

[sUCCESS]--- uMount the PND ----------

=======================================================================================

Return code is : 3

EDIT: It is registering the score on exit, however.
 
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Oh man Ekianjo. What have you done?!!? I was supposed to get work done today...Oh well. Haha. Great work on this port! :D
 
I'm guessing maybe this is some connection related issue that'll resolve itself, but just this afternoon I've found that every time the bird impacts with anything, the game closes.


It has happened a few times before - not consistently, but it's every time played in the last hour or so - the game doesn't crash if I try hitting stuff with the bird while offline.


I did replace the pnd, no change.


Here's the pndrun_flappybird.out -

=======================================================================================


PND : /media/SANDISK4GIG/pandora/menu/FlappyBird.pnd


PND_FSTYPE : Squashfs


APPDATADIR : /media/SANDISK4GIG/pandora/appdata/flappybird


APPDD_FSTYPE : vfat


PND_CPUSPEED : <unset>


EXENAME : run.sh


ARGUMENTS : <unset>


=======================================================================================


[ START ]--- Mount the PND ----------


Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/flappybird"


Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/SANDISK4GIG/pandora/appdata/flappybird=rw+nolwh":"/mnt/pnd/flappybird=rr" none "/mnt/utmp/flappybird"


[sUCCESS]--- Mount the PND ----------


[ START ]--- Starting the application ( run.sh ) ----------


Couldnt load module lowpass


omapsdl: in_evdev: found "keypad" with 84 events (type 00100013)


omapsdl: in_evdev: found "nub0" with 3 events (type 00000007)


omapsdl: in_evdev: found "nub1" with 3 events (type 00000007)


omapsdl: in_evdev: found "gpio-keys" with 16 events (type 00000023)


omapsdl: found 4 evdev device(s).


omapsdl: detected 800x480 'lcd' (0) screen attached to fb 1 and overlay 1


fbdev: switching to 800x480@16


fbdev: /dev/fb1: 800x480@16


fbdev initialized.


xenv: X vendor: The X.Org Foundation, rel: 10704000, display: :0.0, protocol ver: 11.0


xenv: display is 800x480


omapsdl: dropping unhandled flags: 10000000


Traceback (most recent call last):


File "flappy.py", line 748, in <module>


main()


File "flappy.py", line 206, in main


showGameOverScreen(crashInfo)


File "flappy.py", line 598, in showGameOverScreen


SCREEN.blit(labelhigh1shadow,(SCREENWIDTH-j+2,(SCREENHEIGHT*0.76)+2))


UnboundLocalError: local variable 'labelhigh1shadow' referenced before assignment


[ FAILED]--- Starting the application ( run.sh ) ----------


[ START ]--- Restoring the frame buffer status ----------


[sUCCESS]--- Restoring the frame buffer status ----------


[ START ]--- uMount the PND ----------


[ START ]--- Waiting the Union to be available ----------


[sUCCESS]--- Waiting the Union to be available ----------


auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device


rmdir: failed to remove `/mnt/utmp/flappybird': Device or resource busy


[ START ]--- Waiting the PND mount dir to be free ----------


[sUCCESS]--- Waiting the PND mount dir to be free ----------


cleanup done


[sUCCESS]--- uMount the PND ----------


=======================================================================================


Return code is : 3
EDIT: It is registering the score on exit, however.
You have the latest version form the repo right ?

If yes, I'll check what's happening here...
 
Yes, latest version (re-downloaded twice, no change). It's still the same today, game closes as soon as the bird touches anything, unless played offline.

This same version was working fine the previous day.
 
No, I'm one of the lucky ones, my WiFi works well. Can browse the web or play other c4a games before and after this happens, without any problem.
 
I don't know how anyone can play or even like this game..

The title screen is pretty misleading, it should either respond to touchscreen or not ask to tap.
 
As per Shenmue, latest version works now, thanks!
 
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