ptitSeb
Serial Porter
Here is SuperTuxKart, ported to the Pandora.
This port use OpenGL (via gl4es).
First thing you need to do is go the settings screen to customize keyboard and reduce detail. Use preset "2" for optimal speed.
There are some known problems. Main one is the "Render to Texture" is not working. So, in the Select Kart screen, you don't see the Spinning Karting, and there is no MiniMap in race.
Also, if you download some tracks (or karting), note that the big tecture may kill the performances (you can still downsize, I suggest you use mtPaint -thanx mcobit- for this, it works very well).: fixed with build 04
/!\ You'll need a Swapfile on CC model /!\
Also some texture may be just White on the CC model...
History log
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v0.8.1.07
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This port use OpenGL (via gl4es).
First thing you need to do is go the settings screen to customize keyboard and reduce detail. Use preset "2" for optimal speed.
/!\ You'll need a Swapfile on CC model /!\
Also some texture may be just White on the CC model...
History log
=========
v0.8.1.07
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- Updated libs
- Added Zenity menu to select different GL profile
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- New build, using GCC 7.1
- Updated libs
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- New build, using more agressive optims
- Using tremor instead of vorbisfile
- Downsampling of texture more effective for Rebirth & CC model
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- New build, using latest 0.8.1 source base
- Using latest Irrlicht build, with glshim
- FBO now work (enable it in option/graphics), kart preview and Minimap are functionnals
- Using automatic Texture downsize mecanism, with a more agressive approach for CC & Rebirth model.
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- Switched to openal-soft 1.15 git, as it include many neon optim (thanks mcobit for the tips)
- More neon in the compile option for bullet lib
- Added some neon code (using intrinsec) to base type of bullet
- Reduce size of more texture
- Reduce LOD of objects on tracks when possible
- Changed labels of Pandora Buttons in Setup screen
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- Redirect "Addons Download" to appdat folder (was writing on NAND before)
- recompiled ogg & vorbis libs with neon optims
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- Initial release
- downsized all biggest texture, adapted a few dialog boxes
- forced low-res mesh for items when available
- only fullscreen mode
- no RTT (so no kart preview in kart selection and no minimap).
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