ptitSeb
Serial Porter
I optimised the Data (gfx only). I have reduced the GPU pressure by reducing size of too big texture (you will not notice the difference on the Pandora anyway), and reorganised some sprite sheet.
Using latest sources and latest lib, the game is not a bit smoother.
It still need a large Swap (1GB at least) for the level generation.
build 03
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Using latest sources and latest lib, the game is not a bit smoother.
It still need a large Swap (1GB at least) for the level generation.
build 03
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- Fresh build, using latest sources
- Optimised data, less GPU pressure, less pixelisation