Here is Friking Shark, an OpenGL/OpenAL OpenSource remake of the arcade game Flying Shark. The game use gl4es, and speed is fine on Gigahertz model (and can be a bit slow on CC).Light effect are present, but not the shadows (they are shader based). The levels are recreated quite faithfully, but all with 3D Model. The game has been designed for large screen (res of 1024x768 with a large diagonal), so most text are difficult to read but the game is playable, and the bullets are well visible on screen. History log ========== Build 04 ----------- New build Updated libs ( gl4es) Added zenity menu at launch to choose profile Build 03 ----------- Some Downscaling of texture on CC and Rebirth model Reduce minimum FPS from 20 to 10. Switch LCD to 50Hz (speed of the game) Build 02 ------------ Remove (non-working) shadows Made ennemies bullet a bit more visible (adding some red in the texture) Build 01 ----------- Initial build Some Pandora adaptations For the curious, sources are on my github account.