=======================================================================================
PND : /media/pandora/pandora/menu/stardewvalley.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/pandora/pandora/appdata/stardewvalley
APPDD_FSTYPE : ext3
PND_CPUSPEED : <unset>
EXENAME : runscript.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/stardewvalley"
Mounting the Union FS : mount -t aufs -o exec,dirs="/media/pandora/pandora/appdata/stardewvalley=rw+nolwh":"/mnt/pnd/stardewvalley=rr" none "/mnt/utmp/stardewvalley"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( runscript.sh ) ----------
Mounting : mount -t squashfs -o ro "/dev/loop1" "/mnt/utmp/monort"
Mounting the Union FS : mount -t aufs -o exec,dirs="/media/SLACK/pandora/appdata/monort=rw+nolwh":"/mnt/pnd/monort=rr" none "/mnt/utmp/monort"
monort pnd build 6
Welcome to mono command line
.
you can compile C# program with xbuild
or use MonoDevelop GUI with monodevelop
.
type exit to close this window
.
LD_LIBRARY_PATH=/mnt/utmp/stardewvalley/lib:/mnt/utmp/monort/lib
LIBGL: ERROR: EGL Error detected: EGL_BAD_ACCESS (0x0)
LIBGL: Initialising gl4es
LIBGL: v1.0.7 built on May 9 2018 13:57:07
LIBGL: using framebuffer + fbo
LIBGL: Using GLES 2.0 backend
LIBGL:loaded: libGLESv2.so
LIBGL:loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Limited NPOT detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_multi_draw_arrays detected
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: Extension GL_OES_fragment_precision_high detected and used
LIBGL: Max vertex attrib: 8
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Max texture size: 2048
LIBGL: Max Varying Vector: 8
LIBGL: Texture Units: 4(8), Max lights: 8, Max planes: 6
LIBGL: Hardware vendor is Imagination Technologies
LIBGL: Texture shink, mode 11 selected (advertise a max texture size *2, but every texture with one dimension > max texture size will get shrinked to max texture size), but not for empty texture
LIBGL: Targeting OpenGL 2.1
LIBGL: Enable FastMath for cortex-a8
LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: Current folder is:/mnt/utmp/stardewvalley
LIBGL: Forcing FBO size 1280x720 (800x480)
glXGetProcAddress: glXGetSwapIntervalMESA not found.
LIBGL: Forcing FBO size 1280x720 (800x480)
LIBGL: Forcing FBO size 1280x720 (800x480)
glX stub: glDrawBuffers
exception inside UnhandledException handler: Cannot create /mnt/utmp/stardewvalley/StardewValley because a file with the same name already exists.
AL lib: (WW) FreeDevice: (0x562840) Deleting 362 Buffers
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'StardewValley.SaveGame' threw an exception. ---> System.InvalidOperationException: Unable to generate a temporary class (result=127).
error : /mnt/utmp/monort/bin/mono: error while loading shared libraries: libcharset.so.1: cannot open shared object file: No such file or directory
at System.Xml.Serialization.Compiler.Compile (System.Reflection.Assembly parent, System.String ns, System.Xml.Serialization.XmlSerializerCompilerParameters xmlParameters, System.Security.Policy.Evidence evidence) [0x0021a] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at System.Xml.Serialization.TempAssembly.GenerateAssembly (System.Xml.Serialization.XmlMapping[] xmlMappings, System.Type[] types, System.String defaultNamespace, System.Security.Policy.Evidence evidence, System.Xml.Serialization.XmlSerializerCompilerParameters parameters, System.Reflection.Assembly assembly, System.Collections.Hashtable assemblies) [0x004c2] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at System.Xml.Serialization.TempAssembly..ctor (System.Xml.Serialization.XmlMapping[] xmlMappings, System.Type[] types, System.String defaultNamespace, System.String location, System.Security.Policy.Evidence evidence) [0x0006a] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly (System.Xml.Serialization.XmlMapping xmlMapping, System.Type type, System.String defaultNamespace, System.String location, System.Security.Policy.Evidence evidence) [0x00000] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at System.Xml.Serialization.XmlSerializer..ctor (System.Type type, System.Xml.Serialization.XmlAttributeOverrides overrides, System.Type[] extraTypes, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.String location, System.Security.Policy.Evidence evidence) [0x0005c] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at System.Xml.Serialization.XmlSerializer..ctor (System.Type type, System.Xml.Serialization.XmlAttributeOverrides overrides, System.Type[] extraTypes, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.String location) [0x00000] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at System.Xml.Serialization.XmlSerializer..ctor (System.Type type, System.Type[] extraTypes) [0x00000] in <6ae059f0031c41678fe59d0a71fa71a9>:0
at StardewValley.SaveGame..cctor () [0x001b3] in <63176163bfde464b9fb2f13114acb080>:0
--- End of inner exception stack trace ---
at StardewValley.Menus.SaveGameMenu.update (Microsoft.Xna.Framework.GameTime time) [0x000cc] in <63176163bfde464b9fb2f13114acb080>:0
at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) [0x002d6] in <63176163bfde464b9fb2f13114acb080>:0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00c33] in <63176163bfde464b9fb2f13114acb080>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <79b368cbcac44b18bda81ffecb21dcb8>:0
at Microsoft.Xna.Framework.Game.Tick () [0x000ff] in <79b368cbcac44b18bda81ffecb21dcb8>:0
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () [0x0001c] in <79b368cbcac44b18bda81ffecb21dcb8>:0
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008a] in <79b368cbcac44b18bda81ffecb21dcb8>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <79b368cbcac44b18bda81ffecb21dcb8>:0
at StardewValley.Program.Main (System.String[] args) [0x00028] in <63176163bfde464b9fb2f13114acb080>:0
unmout monort
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/monort': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- Starting the application ( runscript.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/stardewvalley': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 6