commercial

  1. ptitSeb

    Release Waking Mars Launcher

    Here is a Launcher for Waking Mars, a platform / puzzle exploration game. This is just a Launcher. You need to copy the full game to play this PND. Launch a first time to get instructions. The PND can autoextract HumbleBundle archive for this game. The Launcher use box86 and gl4es, with GLES2...
  2. ptitSeb

    Release Super Hexagon (PC) Launcher

    Here is a Launcher for the Linux PC version Super Hexagon The is a Launcher for the Linux version, so you'll need to copy the game to use the PND. Launch a first time to get instructions. The PND can autoextract the HumbleBundle binary. I'm aware SuperHexagon exist already on the Repo. But this...
  3. ptitSeb

    Release FTL Launcher

    Here is a Launcher for FTL, the "roguelike" in space This PND is a Luancher, so you'll need to copy the Full game data to be able to play. The PND can autoextract the data from the HumbleBundle install script. Launch it PND a first time to have instructions. The Launcher use box86 and gl4es to...
  4. ptitSeb

    Release Undertale Launcher

    Here is a Launcher for Undertale, the RPG not like the other This PND is a Launcher, so you'll need to copy the Full game data to be able to play. It will be abble to extract the data from Humble Bundle binary. Just launch the PND 1 time to get instructions. The launcher use box86 and gl4es...
  5. ptitSeb

    Release Chicken Invaders 5: Cluck of the Dark Side Demo

    Here is the demo of Chicken Invaders 5: Cluck of the Dark Side, the last episode of the serie The demo use box86 and gl4es, and like episode 3 and 4, there are some micro-freeze when loading new effect / sprite for the first time. A swapfile may be necessary for CC model. History log =========...
  6. ptitSeb

    Release Chicken Invaders 4: Ultimate Omelette Demo

    Here is the demo of Chicken Invaders 4: Ultimate Omelette, a casual shoot'em up from InterAction The demo use box86 and gl4es. Same comments as with CI3: works fine with occasion micro-freeze when loading an effect for the 1st time. CC user may need a swap file. History log ========= Build 01...
  7. ptitSeb

    Release Candy Cruncher Demo

    Here is the Demo of Candy Cruncher, a kind of match 3 game The game use box86 and should run on all Pandora Models. History log ========= Build 01 ----------- Initial build
  8. ptitSeb

    Release Hyperspace Delivery Boy Demo

    Here is the Demo of Hyperspace Delivery Boy The PND use box86 to run. This is the x86 Linux version from LinuxGamePublishing. I know that demo can also be played with SCUMMVM, but I think it's interresting to have the version also running "natively". It use SDL and the speed is good. History...
  9. ptitSeb

    Release Chicken Invaders 3: Revenge of the Yolk Demo

    Here is the demo of Chicken Invaders 3: Revenge of the Yolk, a casual shoot'em up from InterAction. The game use box86 and gl4es. It is pretty smooth, (but there are some ocasionnal micro-freeze when showing some effect for the first time). It use GLES1.1 backend and should work on all model...
  10. ptitSeb

    Release Shogo - Demo

    Here is the Demo of Shogo: Mobile Armor Division from Hyperion software The game use box86 and gl4es. It seems pretty smooth on a Gigahertz model. Go to configure to setup a good keymap. History log ========= Build 02 ----------- Repackage with nub setup for FPS Build 01 ----------- Initial...
  11. ptitSeb

    Release SimCity 3000 Unlimited Demo

    Here is the demo of SimCity 3000 Unlimited. This version use box86, and is simply the linux version from Loki pacakged as a PND. History log ========= Build 01 ----------- Initial build
  12. ptitSeb

    Release Chicken Invaders: The Next Wave Demo

    Here is the Demo of Chicken Invaders: The Next Wave, a casual shoot'm up from InterAction The game use box86 and gl4es. It should be fast on all Pandora model, and run with all SGX driver version (it use GLES1.1 backend). History log ========= Build 01 ----------- Initial build
  13. ptitSeb

    Release Robin Hood Demo

    Here is the Demo of Robin Hood: The Legend of Sherwood The demo use box86 and notaz's SDL to downscale 800x600. Speed seems correct,a t least on Gigahertz model. History log ========= Build 01 ----------- Initial build
  14. ptitSeb

    Release Heretic 2 Demo

    Here is the demo of Heretic 2 The demo is the original x86 linux version by Loki, patched to handle 800x480 "widescreen" pandora screen. It use box86 and gl4es and is really playable, at least on a gigahertz model. Note that keymap is not changed and should probably be modified to be more...
  15. ptitSeb

    Release Eric's Ultimate Solitaire Demo

    Here is Eric's Ultimate Solitaire Demo, a demo of a commercial card game. The game is the original Linux x86 version from Loki. It use box86 to run. The game use old gtk-1.2 lib (emulated x86 version here), and is a bit tall if you are using X11, but is perfectly playable. History log...
  16. ptitSeb

    Release Descent 3 Demo

    Here is the demo of Descent 3 for Linux This demo is the original Linux x86 Loki version. It use box86 and gl4es to run. You will need to configure the keymap to enjoy it. History log ========= Build 01 ----------- Initial build
  17. ptitSeb

    Release Julius

    Here is Julius, an open source re-implementation of Caesar III You'll need the data of the original game to play this one. Not much to say, it was a simple compile'n package job here. It use SDL2 & gl4es. History log ========= Build 01 ----------- Initial build
  18. ptitSeb

    Release Airline Tycoon Deluxe

    Here is a Launcher for Airline Tycoon Deluxe This is just a launcher for the Linux version of the game, so you'll need to have the original game. Either put the gog shell script installer in appdata/atdeluxe (it will be detected and data autoextracted is name is gog_airline_tycoon_deluxe_*.sh)...
  19. ptitSeb

    Release OpenLara

    Here is OpenLara, an open source recreation of the Tomb Raider 1, 2 and 3 Engine. (GLES2 version screenshot) This build use GL4ES (there is GLES2 port, but not using Linux, so this was the faster way to port it). The audio backend is using OSS (again, that was the easier and faster way to...
  20. ptitSeb

    FNA Games on ARM board (i.e. play FEZ, Stardew Valley, Bastion... on Odroid/OrangePI/RPi)

    I have published an article on ODroid magazine on how to run FNA games on Odroid boards. It's basically the method I used to publish PND of Stardew Valley or Hammerwatch on the Pandora, but generalized. I tried on many games, and most works. There are a few that still doesn't work (Transistor...
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