Squidgesnes 0.39


Alvin posted on Oct 22 2006 at 01:13 PM said:
cwhobbes posted on Oct 22 2006 at 01:12 PM said:
Crashes for me everytime I try to save my settings. Have to switch off.

Probably the new firmware ? :rolleyes:

I'm using FW 2.1.0, hasn't crashed yet.

Hrm its also happening in 0.38 now.

I managed to use the ssnes.cfg from 0.38 for now, but it still crashes when I try to save.

Can someone please post there ssnes.cfg, with the following options.

Show FPS enabled.
CPU : 265
Ram Timings enabled.
Audio Processor enabled.
Audio Performance Hack enabled.
Use absolute rom dir enabled.

;)
 
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buu yoshi's island just shows a black screen ...

version 1.0; i have a 1.1 somewhere , i'll check ........
 
The menu in mario all stars is a bit strange but game itself has no problem. In final fantasy 6 the sound is a bit worse then before. But i like it!!
 
As soon as I get home I'll do some benchmarking... it's a bitch to forget your GP2X while spending the weekend at your second residence :/
 
Wow, Super Mario Kart @ 255mhz:
  • Without sound: ~38fps
  • With 11025hz/mono: ~28fps
Super Ghouls 'n' Ghosts @ 255mhz:
  • With 11025hz/mono: (fullspeed)
Tetris Attack runs around 11fps..
 
PokeParadox posted on Oct 22 2006 at 04:30 AM said:
Wow... Notaz added SuperFX already O_O nice :) I will have to see how slow/quickly Star Fox runs :p

Wasnt the yoshi's island problem the same as super mario RPG?... if so, that now works, amirite??
Nope... did you bother reading Notaz's post?
Yes, I did. Did YOU bother reading mine before jumping on my ass? No.


Thanks for the update ED, cant wait to try this!!
 
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Nice work, as there is real progress here and new options.

I also did some benchmarking, keeping auto frame skip on and sound at 16.5khz stereo, 200 mhz, and generally saw an FPS gain of 4-8. Obviously you can squeeze more FPS here by using new options such as bumping down sound quality and enabling the audio hack, but I just wanted to see the overall gain from the new sound core.
 
Megaman X :
  • 255Mhz/11025Hz/Mono/Fs0: ~ 60fps (fullspeed=60)
  • 200Mhz/11025Hz/Mono/Fs0: ~ 50-60fps
  • 200Mhz/44100Hz/Mono/Fs0: ~ 46-60fps
Supper Turrican 2:
  • 255Mhz/11025Hz/Mono/Fs0: ~ 11-23fps (fullspeed=60)
  • 255Mhz/Without Sound/Fs0: ~ 21-27fps
Supper R-Type:
  • 255Mhz/11025Hz/Mono/Fs0: ~ 45-50fps (fullspeed=50)
..wow.
 
i have found killer instinct and UMK3 will no longer load at all, both were playable in the previous version,
 
daclassicgamingmaster posted on Oct 22 2006 at 03:30 PM said:
PokeParadox posted on Oct 22 2006 at 04:30 AM said:
Wow... Notaz added SuperFX already O_O nice :) I will have to see how slow/quickly Star Fox runs :p

Wasnt the yoshi's island problem the same as super mario RPG?... if so, that now works, amirite??
Nope... did you bother reading Notaz's post?
Yes, I did. Did YOU bother reading mine before jumping on my ass? No.


Thanks for the update ED, cant wait to try this!!
I did read your post... which is why I "jumped on your ass" (whatever that means...)... anyway it wasn't supposed to be an attack, I probably didn't phrase things aswell as I should have, but I was merely pointing out that Notaz has been quite clear in what this release should bring.

EDIT: crappy typos and spelling and other such nonsense.
 
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1 question, are the buttons mapped correctly ? or is it my fault?

easy to test in smast tv since pressing the button should fire in the corensponding direction.
 
yoshi's island japanese version 1.2 : runs! :] sound bugs because of slowness probably, some graphical bugs

euro version 1.1: runs!
but more bugs, intro/story screen is all black , ingame ok, same as the japanese 1.2 :D

so i try older japanese ones : 1.0 and 1.1 runs, no black screen during the story :D
 
PokeParadox posted on Oct 22 2006 at 10:52 AM said:
daclassicgamingmaster posted on Oct 22 2006 at 03:30 PM said:
PokeParadox posted on Oct 22 2006 at 04:30 AM said:
Wow... Notaz added SuperFX already O_O nice :) I will have to see how slow/quickly Star Fox runs :p

Wasnt the yoshi's island problem the same as super mario RPG?... if so, that now works, amirite??
Nope... did you bother reading Notaz's post?
Yes, I did. Did YOU bother reading mine before jumping on my ass? No.


Thanks for the update ED, cant wait to try this!!
I did read your post... which is why I "jumped on your ass" (whatever that means...)... anyway it wasn't supposed to be an attack, I probably didn't phrase things aswell as I should have, but I was merely pointing out that Notaz has been quite clear in what this release should bring.

EDIT: crappy typos and spelling and other such nonsense.
Still you havent read my post. Go back and read it. You missed the edit from 1 minute after the original post ;)


I tested this version, and I was overjoyed to see yoshi's island run! I cant wait until it gets closer to full speed :D
 
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To poke and daclassicgamingmaster: Stop quoting each others crap, no one wants to read it.
 
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