drokkeh posted on Oct 18 2006 at 08:37 AM said:I'm sure that this is one of the issues already being addressed but i noticed that on Super Mario AllStars, SMB3, level 1 the plants that come out of the pipes are superimposed over the pipe itself rather than the body part being hidden.
Actually, there is a version where autoframeskip is configurable:naples39 posted on Oct 18 2006 at 02:44 PM said:drokkeh posted on Oct 18 2006 at 08:37 AM said:I'm sure that this is one of the issues already being addressed but i noticed that on Super Mario AllStars, SMB3, level 1 the plants that come out of the pipes are superimposed over the pipe itself rather than the body part being hidden.
That issue has been present since Reesy hacked the code and locked 'Fast Sprites' on, much like Pepone added his own auto-frameskip code which cannot be disabled in the menu.
Ranma13 posted on Oct 17 2006 at 01:04 AM said:Don't quote me on this, but doesn't Megaman 7 use a hardware scaling/rotation chip?sephiroth111 posted on Oct 16 2006 at 06:20 PM said:Megaman 7 becomes messy after the intro, the graphics become garbled. almost as if its reading from something it cant handle
I just tried Megaman 7 and it seemed fine, apart from the text which was a bit hard to read. Which parts are garbled for you?sephiroth111 posted on Oct 18 2006 at 06:30 PM said:Ranma13 posted on Oct 17 2006 at 01:04 AM said:Don't quote me on this, but doesn't Megaman 7 use a hardware scaling/rotation chip?sephiroth111 posted on Oct 16 2006 at 06:20 PM said:Megaman 7 becomes messy after the intro, the graphics become garbled. almost as if its reading from something it cant handle
no, thats the X series. your thinking of the C chip. X1-3 had it (though it may be called DSP in X3)
Alvin posted on Oct 18 2006 at 06:36 PM said:Ooh, Mario Kart is about 25FPS with sound, which runs really smooth!
Any way to use Gmenu2x's selector if you can't pass command line arguments?
hackgrid posted on Oct 18 2006 at 04:18 PM said:It worked with a clean install!
Some sprites in Secret of Mana are strange now oo (e.g. in the intro)
PokeParadox posted on Oct 18 2006 at 08:39 PM said:Nope. GMenu2X's Selector RELIES on the ability ot pass commandlines. Until the commandline issue is resolved, you'll just have to use SquidgeSNES' own rom browser.
Alvin posted on Oct 18 2006 at 06:36 PM said:Ooh, Mario Kart is about 25FPS with sound, which runs really smooth!
Any way to use Gmenu2x's selector if you can't pass command line arguments?
Ryo posted on Oct 18 2006 at 03:14 PM said:PokeParadox posted on Oct 18 2006 at 08:39 PM said:Nope. GMenu2X's Selector RELIES on the ability ot pass commandlines. Until the commandline issue is resolved, you'll just have to use SquidgeSNES' own rom browser.
After dealing with the issue of the config file, it works fine for me. I actually always use it.
loadrom = /mnt/sd/roms/snes
wantscale = false
fpsdisplay = true
vsync = false
fpslimit = false
squidgetranshack = false
fskip = 0
gp2x_clock = 266
ramtimings = true
gamma = 100
apuenable = true
apumute = false
absromdir = true
snesjoytype = true
lowbattval = 2.4V
drokkeh posted on Oct 18 2006 at 07:26 PM said:Alvin posted on Oct 18 2006 at 06:36 PM said:Ooh, Mario Kart is about 25FPS with sound, which runs really smooth!
Any way to use Gmenu2x's selector if you can't pass command line arguments?
25fps with sound?? I presume your doing a time trial? When you have 7 other karts running i am lucky to get above 7fps!