Gruntfuggly
Mostly Harmless
Squidge - I've only just tried your emulator in the last couple of days - is there a clock speed setting?
Gruntfuggly posted on Mar 24 2006 at 04:49 PM said:Squidge - I've only just tried your emulator in the last couple of days - is there a clock speed setting?
Russ Meyer posted on Mar 24 2006 at 05:48 PM said:I can't get the overclocking script to work. I copyed it into programmers notepad but I just get a booted back to the menu screen when I execute it.
Here is the code
#!/bin/sh
mount /mnt/sd -o remount,sync
cd /mnt/sd/programs/
/mnt/sd/programs/cpu_speed.gpe 1 2 266
cd /mnt/sd/squidgesnes/
./sqidgesnes_dr2.gpe
sync
mount /mnt/sd -o remount,async
cd /usr/gp2x/
exec /usr/gp2x/gp2xmenu
#!/bin/sh
#!/bin/sh
/mnt/sd/cpu_speed 1 2 266
cd /mnt/sd/squidgesnes/
./squidgesneshack.gpe
sync
cd /usr/gp2x/
exec /usr/gp2x/gp2xmenu
Russ Meyer posted on Mar 24 2006 at 10:48 PM said:./sqidgesnes_dr2.gpe
Squidge posted on Mar 24 2006 at 07:03 AM said:Drak posted on Mar 24 2006 at 04:15 AM said:Thats technically underclocking you know? The processor originally is 266mhz. Gph underclocks it to 200mhz to preserve bat life, but I noticed there is no real big difference between 266 and 200.. Maybe 5minutes? ^^
There is a 266Mhz version of the MMSP2, but that's not the one GPH used. That's why not every bodies GP2X can overclock to 266Mhz.
So yes, 250Mhz is overclocking.
That's not a bug, it's punishment for listening to linkin parkDrak posted on Mar 25 2006 at 04:06 AM said:EDIT: I just noticed a cheesy glitch so to speak with madplay and snes. When playing today I noticed that the snes emu makes my music play faster. Like it goes 10% faster or so on playback, so a Linken park song for instance sounds like linkin chipmunks.
xnopasaranx posted on Mar 25 2006 at 01:46 PM said:Edit: Try and make a script which overclocks madplay without starting anything else and then you will know if it has something to do with it. I might be totally wrong though. DrMD doesn't have to be overclocked to be playable...
What chris_r said.chris_r posted on Mar 25 2006 at 08:49 AM said:That's not a bug, it's punishment for listening to linkin parkDrak posted on Mar 25 2006 at 04:06 AM said:EDIT: I just noticed a cheesy glitch so to speak with madplay and snes. When playing today I noticed that the snes emu makes my music play faster. Like it goes 10% faster or so on playback, so a Linken park song for instance sounds like linkin chipmunks.
god_at_hell posted on Mar 25 2006 at 10:22 AM said:hm ... could it have anything to do with the fact, that the squidgesnes-hack by reesy doesn't use stereorendering anymore?
Reesy posted on Mar 23 2006 at 01:59 AM said:Drak posted on Mar 23 2006 at 05:03 AM said:btw whats with your genesis emu reesy? It doesnt seem to like madplay and I only get like 5fps. While with the snes emu I get 30 at like 266mhz with sound off hehe. I dont understand the stuff behind all this as all I can code is a simple pong game hah.
Its probably because I still have a sound thread updating the /dev/psg device even when the emulator is not rendering sound. My sound thread current doubles as my frame timer, so it madplay is using dev/psg as well it will bugger up the timing in the emulator. I'll change this at some point but its not high on my list of priorities.
karmax75 posted on Mar 26 2006 at 04:52 AM said:AGH!! LINKIN PARK!!! Everybody run screaming!!!!
karmax75 posted on Mar 26 2006 at 05:52 AM said:AGH!! LINKIN PARK!!! Everybody run screaming!!!!
karmax75 posted on Mar 26 2006 at 03:52 PM said:AGH!! LINKIN PARK!!! Everybody run screaming!!!!
Drak posted on Mar 25 2006 at 11:50 PM said:god_at_hell posted on Mar 25 2006 at 10:22 AM said:hm ... could it have anything to do with the fact, that the squidgesnes-hack by reesy doesn't use stereorendering anymore?
It might be... Ill have to check on that