and the buttons assignments have all changed...is there a way you can assign buttons in this?
They haven't changed, if you want SNES-style button setup, activate "SNES Action Buttons".
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and the buttons assignments have all changed...is there a way you can assign buttons in this?
I am assuming you are hung up somewhere, either you don't understand something, or you missed something important.I have tryed to get this thing working and I can not. can some help me. can I have complete instructions please!!!!
Have you read the readme.txt that comes in the squidgesnes_0.37.zip archive ?.
Trooper
YES i have read it please help
Start from scratch, get the readme.txt, do the very first thing it says, it seems straightforward enough, I will walk you through it step by step.
1) Make a folder on your SD card, call it snes (you can call whatever you like).
2) Make sure you put everything from the Zip into the snes folder exactly as you find it because the skins directory needs to be in the snes directory.
3) Make a folder inside the snes folder, call it roms (important, Roms and roms are different to Linux, if you use Roms, or ROMS, or rOMS or anything other than roms I don't have much hope of it working.)
4) Browse to Games on your GP2X, select SD, select the snes folder, start the squidgesnes.gpe file.
5) Choose your rom and either click the stick down or press the B button.
Note to Emu authors, it might be worth it to do a mention of Case-sensitivity, and/or put an "empty" rom folder into your zipfile to avoid confusion, just my thought, no need to bother if you don't feel like it (I don't even play SNES Games )
Let me know how that goes I hope you get it figured out, it always seems hard at first.
I can confirm vimacs bug. In 0.37 layer order seems to be wrong. Cherrys, Bananas and the like will be drawn above the char.
Bug not existent in 0.34. Speed inprovement ist awesome though!
After getting home to read this, the bug is that Fast Sprites is enabled by force. Try disabling it in 0.34 or 0.35 and you don't have that bug.
Ahh this is one of my changes in preperation of my new rendering core. I completely forgot that this would screw up the normal 16bit rendering.
Bascially the fast sprites option is not required anymore. The reason for its existence is because of the way the sprites are rendering on the GP32 version of code. Sprites are rendering top to bottom, in stead of left to right, this means that the prioritys of sprites can get screwed up. The slow sprite mode has extra code to check the priority of EVERY PIXEL in the sprite. Because the GP2X video memory is now aligned in a more useful format, sprites can now be rendered from left to right, which means that priorities should not get screwed up and therefore making the slow sprite mode redundent.
The current 16bit rendering code still renders everything bottom to top, tiles get rendered this way and so do sprites. I completely forgot about this, so you may find that there are more sprite problems than usual, I'll address this issue before the next release.
Nice speed boost. Never would've guessed battery code would slow it down so much.
I'd still like to see some better auto-frameskip as the FPS limiter runs too slow (for instance makes SMB allstars run at 25-27 fps when it runs at 35-50 with no limiting), and the hold select method for the menu kinda sucks in my opinion.
Yeah, I also noticed the sound is pretty bad. Might be something to look into for the next release.The sound seems really stuttery, crackly and rough, is there some setting to improve it? I seem to remember the first release Reesy made with the weird pallette having cleaner sound. I tried various frameskip options but it didn't work.
Well, I only played Secret of Mana once through as a 3player about 13 years ago... was just wanting to relive it, but I guess it wont be as good by myself.... You actually like that game?
I did that, and also made a folder and call it skins, it say some thing and then goes back to the main menu
./*foldername*/*program Name* > output.txt
Nice speed boost. Never would've guessed battery code would slow it down so much.
I'd still like to see some better auto-frameskip as the FPS limiter runs too slow (for instance makes SMB allstars run at 25-27 fps when it runs at 35-50 with no limiting), and the hold select method for the menu kinda sucks in my opinion.
seconded. what about clicking the stick? even if it's easier to do accidentally, it's not that annoying or dangerous to get into the menu accidentally, since the first option is return to game.
just sayin
... You actually like that game?
The only reason I like it is because it's a multiplayer rpg, great times finishing it on Zsnes. But, playing it singleplayer sucks IMO. A rpg should have atleast some kind of story.