primeris
Still Fresh
So if you're going to do 8 bit rendering, can you add an option to shut off background layers, in order to make stages with opaque fog, mist, and clouds playable?
primeris posted on Mar 23 2006 at 05:43 PM said:So if you're going to do 8 bit rendering, can you add an option to shut off background layers, in order to make stages with opaque fog, mist, and clouds playable?
primeris posted on Mar 23 2006 at 06:14 PM said:I got it to work! That feature is already implemented!
I noticed the "BGs Active 1 2 3 4" before, but not till now did I figure out how it works!
You hold down both volume buttons and press A B X or Y to turn layers off and on.
Mudi posted on Mar 23 2006 at 09:13 AM said:I don't think transparency should be totally discounted from ever happening, people... the SNES does just use addition/subtraction transparency, not ugly alpha channel stuff... it's just a matter of detecting and applying the wanted transparency in a fast-enough manner.
Reesy posted on Mar 23 2006 at 07:59 AM said:as assember is what I enjoy most .
primeris posted on Mar 23 2006 at 08:31 AM said:I certainly hope it's not ignored and left behind, I really want a full SNES emu. But a feature like this is useful for these early versions, like frameskip. Just to help games be playable while the emu gets perfected.
Reesy posted on Mar 23 2006 at 06:55 AM said:Damm Dave you're never happy are you, fine 8bit it is!
Your probably right, the only reason 16bit would be usefull is that it could be extended to support transparency. Of course that's going to take time so its probably best I add a fast 8bit mode so every can enjoy fast Snes gaming until/if 16bit is done.
sausage dog posted on Mar 23 2006 at 06:28 AM said:WOW!
I have played the emu on my overclocked gp2x (250).
Mario Kart - awesome
Mario World - Awesome
Mario All Stars - Awesome
I never thought I would see all these running up to speed.
#!/bin/sh
mount /mnt/sd -o remount,sync
cd /mnt/sd/Programs/ [i have my tweaker in the folder Programs.. you can put urs whever u want heh]
/mnt/sd/Programs/cpu_speed.gpe 1 2 266 [change this to w/e number u want]
cd /mnt/sd/Games [change this to the dir your emu is in]
./squidgesnes_dr2.gpe
sync
mount /mnt/sd -o remount,async
cd /usr/gp2x/
exec /usr/gp2x/gp2xmenu
#!/bin/sh
xnopasaranx posted on Mar 24 2006 at 01:38 PM said:On which games do you get 45 frames? That's crazy! I haven't gotten there yet with the games I tried, not even with mario... and I cranked the cpu speed until the bugger almost caught on fire!
But anyway, this rocks so much! I am really happy that the development of snes emulation is advancing so fast and so well... Ahrr, I don't need no transparencies, let there be speed on me gp2x!
Edit: spelling
Drak posted on Mar 24 2006 at 04:15 AM said:Thats technically underclocking you know? The processor originally is 266mhz. Gph underclocks it to 200mhz to preserve bat life, but I noticed there is no real big difference between 266 and 200.. Maybe 5minutes? ^^
Drak posted on Mar 23 2006 at 09:16 PM said:man.. With this new version I get fullspeed game with my Mp3 going. 45ish frames... at 266mhz with madplay on! YEAH! ITS TOO FAST, better crank it down
Thankyou so much! now I can enjoy my mp3 while playing mario whewt~
and russ check this out..
Code:#!/bin/sh mount /mnt/sd -o remount,sync cd /mnt/sd/Programs/ [i have my tweaker in the folder Programs.. you can put urs whever u want heh] /mnt/sd/Programs/cpu_speed.gpe 1 2 266 [change this to w/e number u want] cd /mnt/sd/Games [change this to the dir your emu is in] ./squidgesnes_dr2.gpe sync mount /mnt/sd -o remount,async cd /usr/gp2x/ exec /usr/gp2x/gp2xmenu #!/bin/sh
Umm thats what I use for mine.. I removed the madplay lines from there so It wont confuse you. But basically you make this scripit into a GPE using wordpad or programmers notepad with unix endings[properties, or save options ]
Make sure its in the same dir as the emu otherwise you will have to change the line './squidgesnes_dr2.gpe' to a absolute dir ^^