Squidge
Certified Guru
Only things I'd change is to grab the dots/power-pills easier (times I've had a baddy behind me, thought I'd grabbed a power pill and then turned around and been eaten is frustrating).
Thanks for the feedback dj_orta,dj_orta said:Hey ruck , first of all great game! I put it on my 2x last night at 10pm and was planning on goin to bed a 11 because i had to be at a meeting at 8am. Well thanks to your game i was up till 2:30 in the morning! Very enjoyable and addictive indeed. But i do have a few suggestions. These are going to be nit picks but they are things that i think can push the game from being "great" to being "prefect". The collision detection on the dots needs to be changed. So many times ive gone for the last dot and thought i got it only to find out i actually missed it. The sound when picking up the dots needs to be changed to play EVERY time i pick up a dot. I usually get 2-3 dots per sound (i do some music production stuff so thats why the sound bugs me a bit). The font in the options and when paused needs to be changed to something a little more simple. The "game paused" and "options" look fine but the "start:continue" ect.. need to be a different more simplified font. The hi-score should look like the info section. Each mode should have its own page and it should have the top 5 scores for each mode. Sorry if it seems like all im doing is being negative beacuse i really do think your game is great but i think these improvements could make it amazing. Oh, i also like the idea to map the A,B,X,Y buttons as movement buttons in addition to the joystick. I would be very happy to donate money for these additions as i am well aware that these would take time and im sure you are very busy. Again great game!
Hi Squidge, already replied to half your suggestion regarding pellet collision but the power pellets are a different matter as they could be replaced with separate objects and so easily have more adjustable collision (and as they are larger possibly warrant it more). Again it would depend on whether others see it as a problem at the moment.Squidge said:Only things I'd change is to grab the dots/power-pills easier (times I've had a baddy behind me, thought I'd grabbed a power pill and then turned around and been eaten is frustrating).
I mentioned the ghost respawn issue to Ruckage as well. Hopefully, he agrees that the ghosts come back out too soon.jbrodack said:i love the game like everyone else here. one thing i would like is to have the ghosts respawing slower. it seems right after you get rid of them they are right back at you. it seems to be more dangerous to attack the ghosts after getting a power a pellet than to just leave them scared due to this.
still i've had lots of fun with this. great presentation and cool game modes. i love that you were able to add unique powerups without adding guns or stuff like that that would take it away from really being a pac man game.
also off topic any chance of an update to or new version of protozoa?
pferguso said:I mentioned the ghost respawn issue to Ruckage as well. Hopefully, he agrees that the ghosts come back out too soon.jbrodack said:i love the game like everyone else here. one thing i would like is to have the ghosts respawing slower. it seems right after you get rid of them they are right back at you. it seems to be more dangerous to attack the ghosts after getting a power a pellet than to just leave them scared due to this.
still i've had lots of fun with this. great presentation and cool game modes. i love that you were able to add unique powerups without adding guns or stuff like that that would take it away from really being a pac man game.
also off topic any chance of an update to or new version of protozoa?
I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.
Think you may be right, will try adjusting the respawning time for the ghosts and see how it works.
I think most people liked your tune for Protozoa (myself included) as far as I know only one person made a comment to the contrary and lets face it you can't please everyone. Having said that some extra tracks would be great for protozoa which could be added to the long over due update I promissed.
Thanks for the comments jbrodack a new version of Protozoa will definately be made though I can't promise when as I would like to make it something special (without ruining the basic gameplay).
And eats them before killed by ghostsCC4 said:I hope Ruck-man makes it into one of the top three spots.
I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.pferguso said:I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.
I couldn't agree more. Just wait until you hear the improved Protozoa tune I just receivedb._.o._.b' said:I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.
You make a great coupleruckage said:I couldn't agree more. Just wait until you hear the improved Protozoa tune I just received
Yes I've read that before, unfortunately I can't change my name. I probably need to register again.ruckage said:p.s did you know your username causes havoc when quoting
b._.o._.b said:I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.pferguso said:I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.
Thanks b._.o._.b for the kind words. It is very rewarding to read positive feedback from the GP2x community, and it makes me want to make more music! I couldn't ask for a better game designer/coder than Ruckage either. He truly deserves the rewards of being a commercial developer in my opinion.
As far as Protozoa goes, Ruckage wants to keep the music that's in there, so I am going to make some new stuff, and leave it up to Ruckage how he wants to put it in the game.
Ruckage is supposed to be messing around with the new fenix runtime pretty soon, which is rumored to playback Ogg files using the second CPU, so he might be able to get more frames per second out of Ruck-Man. It is already such a tight game, so it'll be really nice if he can get it to run between 40-50 fps instead of 30.
It's not rumoured but its a feature request I have been requesting for many months lol.pferguso posted on Jul 18 2007 at 11:26 PM said:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->b._.o._.b<!--c2--></div><!--ec2--> said:</div><div class='quotemain'><!--quotec-->
pferguso posted on Jul 11 2007 at 05:41 PM said:I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.
I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.
Thanks b._.o._.b for the kind words. It is very rewarding to read positive feedback from the GP2x community, and it makes me want to make more music! I couldn't ask for a better game designer/coder than Ruckage either. He truly deserves the rewards of being a commercial developer in my opinion.
As far as Protozoa goes, Ruckage wants to keep the music that's in there, so I am going to make some new stuff, and leave it up to Ruckage how he wants to put it in the game.
Ruckage is supposed to be messing around with the new fenix runtime pretty soon, which is rumored to playback Ogg files using the second CPU, so he might be able to get more frames per second out of Ruck-Man. It is already such a tight game, so it'll be really nice if he can get it to run between 40-50 fps instead of 30.
virusx said:Congratulation and, again, thank you very much Ruckage.
Thank you both very much, it's great to hear that my efforts are appreciated.Shifty said:I'll also have to congratulate you.
Sorry to dig up an old post like this, but I was wondering if you already decided making a PC port.ruckage said:I may do a port for PC though as it would really only need the controls changing - I would quite like to have it for my MAME cabinet when I eventually get it built.