'icurafu' said:
I think back then, it was point filtering to make the card run ok. Bilinear and trilinear hardware support was there, just not so fast.
Anyway, I never got the GL version of Quake to run on the Virge because it never had OpenGL support. But I used this with a Citrix 686 200, which was at its knees most of the time.
I had an S3 ViRGE - 4mb graphics RAM on a 166mhz Cyrix processor. Definitely didn't have any form of 3D support though, which is odd - even Wikipedia states that it was a 3D accelerator, but the ViRGEs we worked with under windows had no 3D acceleration at all, just standard 2D.
Unless there was more than one version of the ViRGE, that is
D.
There were a dozen varients, but they were all the same gpu. S3 milked that one from the highend all the way to the onboard.
Either way, they all had HW acceleration. just not OpenGL, but it was rare to find games with directX support back then. (dx4?) I remember forsaken would turn my PC into a console, and a few other games had support but still ran slow.
Sorry for the offtopic. If there is not difference between resolutions, would there be a difference between 160bit and 32-bit?