Some more tests... (all tests done at 280Mhz, ram tweaks on, no sound, no interlace)
Batman Foverver : (PSX Clock 100% Cycle 1.1) Game runs for a small amount of time, you can get ingame, if PSX Cycle is set any higher than 1.01 the screen flickers on and off. After about 1 minute into the game, it hard locks the GP2X. Frame skip makes all menus flash.
Crash Bandicoot 2 : (PSX Clock 50% Cycle 1.1) Game runs at about 5/6FPS, increasing Cycle again makes the GFX flash on and off, but does seem to boost speed a little, increasing frame skip gets a v rate of 35FPS, but the game still seems to run 5/6FPS, lowering the PSX clock below 50% also caused graphical errors. Too slow to be considered playable, and crashes not long after launching.
Final Fantasy 1 : (PSX CLock 100% Cycle 4.0) Game runs OK, albeit a little slow (40/50FPS, should be 60FPS IIRC) frame skipping does not work for this title, so needs to be disabled, might benefit from lower PSX clock speed during fights, but ran OK at defaults to be playable.
Finger Flashing : (PSX Clock 100% Cycle 4.0) Never played this game before, so I have no clue what I'm supposed to do. It does run, but it is slower than full speed IMHO (30FPS) - frame skip does work with this title also, so maybe this game could be made full speed with more tweaking. Lowering PSX CPU and Cycle did not seem to make any difference until PSX CPU 20%, at which point the game hard locked the emulator.
GTA 1 : (PSX Clock 100% Cycle 2.1) Game runs too slow, some might be able to tolerate its slowness and call it playable - I guess you can play it - but personally it would need a little more speed to be OK. Saying this, emulation seems to be at least accurate. Lowering the PSX CPU gives some strange results, including *warping* the characters around the screen. Frame skip works with this title, so with more polish, could become playable.
Gundam : (PSX Clock 40% Cycle 2.1) Game runs OK, not sure about full speed, but is playable. Frame skip seems to work OK with this title, and emulation is also accurate. Lowering PSX CPU gave biggest boost to frame rate, so this one does not make much use of the PSX's CPU. Pity this game sucks just a bit
as it also has the potential to be full speed.
Ridge Racer : (PSX Clock 40% Cycle 9.0) Frame skip breaks the Galaga loading game, making it look like the game is not loading (took me a few tries with differing cycles to spot this) once ingame, frame skip can be enabled. The frame rate counter reads over 90FPS! But this is obviously wrong, looks more like 5 to 6 FPS to the eye. Pushing the Cycle count up seemed to give an extra 1 or 2 FPS, but the game, although accurate, is way too slow to be playable.
Ridge Racer Revolution : (PSX Clock 40% Cycle 9.0) Same as above, even down to the Galaga game being broken
Side by side : (PSX Clock 100% Cycle 4.0) Game ran quite fast! Not quite full speed, but a lot faster than Ridge Racer. Almost playable (but not quite)! Frame skip seemed to also work for this game. Pausing the game froze the emulator, but apart from this, emulation seemed accurate. More tweaking could get higher frame rate, but changing CPU and Cycle once the game has loaded freezes the emulator, making finding good settings hard.
Tony Hawks Pro Skater : (PSX Clock 100% Cycle 1.1) Frame skip does not work for this title, and it runs very slow. FPS counter reports 20FPS ingame, but it looks more like 5FPS. Lowering PSX CPU slowed down the game, I doubt this game will ever be playable.
More to come next time I am bored