WizardStan
Mega GP Mania
- Joined
- May 24, 2008
- Messages
- 16,733
It's only a net zero day because there were two cancellations.
Is anyone else seeing a cursory trend? More news = more sales?
Maybe, but it doesn't last very long.0 Pre-orders in the 47th 24 hours (782)
There's a story to be told, me thinks. What's BRINK?Haven't preordered anything ever since BRINK managed to crush all of my hopes and expectations back in 2011
BRINK is a FPS game developed by Splash Damage back in 2011. I got overhyped by how good everything looked and the whole "hold spacebar to jump over stuff" mechanic that other games lacked, along with having a somewhat good character customization system also helped to sell it for me.Ahoi!
There's a story to be told, me thinks. What's BRINK?
I bought Brink years ago for PS3 but never played it. It's that terrible huh?BRINK is a FPS game developed by Splash Damage back in 2011. I got overhyped by how good everything looked and the whole "hold spacebar to jump over stuff" mechanic that other games lacked, along with having a somewhat good character customization system also helped to sell it for me.
Anyone who's familiar with how things went probably knows what happened after it released and it's faith. Poor performance and just a mess with the optimization of the engine killed off the community within weeks and while there was some patches released here and there it just seemed to be too late at that point.
I can't recall this, but I red on their forums that they are unable to provide any updates due to the IP not being in their possession anymore. Could be wrong about that but I'm more interested in the Pyra now than anything right now, though.
Hope that it works to call it 'DragonBox' instead, just that name for a device is such a massive appeal layered on-top of the specs and all of the possibilities that comes with this kind of open hardware/software and community.
BRINK is a FPS game developed by Splash Damage back in 2011. I got overhyped by how good everything looked and the whole "hold spacebar to jump over stuff" mechanic that other games lacked, along with having a somewhat good character customization system also helped to sell it for me.
Anyone who's familiar with how things went probably knows what happened after it released and it's faith. Poor performance and just a mess with the optimization of the engine killed off the community within weeks and while there was some patches released here and there it just seemed to be too late at that point.
I can't recall this, but I red on their forums that they are unable to provide any updates due to the IP not being in their possession anymore. Could be wrong about that but I'm more interested in the Pyra now than anything right now, though.
Hope that it works to call it 'DragonBox' instead, just that name for a device is such a massive appeal layered on-top of the specs and all of the possibilities that comes with this kind of open hardware/software and community.
'nuff said.Publisher(s): Bethesda Softworks