So it means MK1 LCDs can't run @ 120/100Hz I'm using 120/100 instead of 60/50 because 60/50 causes severe interlacing.damned said:It seems to happen when I put perfect vsync on.
P.S: I have a MK1
EDIT: It's the same in gpfce if I put vsync the screen gets bright and washed out.
I think I've fixed that.fusion_power said:I will try the new version soon. I hope, my old per-game gonfigs working with the new version. (with older updates, they always got lost)
Don't remember any reports about this, so probably not. Have you tried different ROM? It also might be bad ROM header, which doesn't tell to use saves.fusion_power said:And is the old Savegame-bug in "Psyco Pinball" fixed? (Game doesn't save progress so Highscores always lost after reset) You need to use the meulator Quicksaves to keep your score but this isn't the best solution
You need to re-encode your mp3s to 44kHz (or find/make a different rip with 44kHz mp3s).geo12 said:Has anyone gotten sound on Lunar Silver Star to come out well? The sound is always high pitched and gargled when I load it.
you need mesh with the settings The sound was gargled for me but after mesingwith the settings it did work i don´t rember what i turn of/on :rolleyes:geo12 said:Has anyone gotten sound on Lunar Silver Star to come out well? The sound is always high pitched and gargled when I load it.
1. As I already wrote, to fix garbled sound you must re-encode mp3s to 44kHz. You may also need to adjust "sound quality" in settings.gwaine said:geo12 ... no, I haven't either...you're right, the mp3s are high pitched and garbled. The graphics are messed up too once you start the game. One of my favorite games of all time!
Notaz, i think i use the same 120Hz setting in MAME (the one you sent me by PM), i have an MK1, and i see no noticeable problem for me (and it seems to run really well in 30, 47, 49, 50 and 60 Hz games). Also nobody has report this problem in MAME (it is always activated when the application starts). :blink:notaz said:So it means MK1 LCDs can't run @ 120/100Hz I'm using 120/100 instead of 60/50 because 60/50 causes severe interlacing.
Don't remember any reports about this, so probably not. Have you tried different ROM? It also might be bad ROM header, which doesn't tell to use saves.fusion_power said:And is the old Savegame-bug in "Psyco Pinball" fixed? (Game doesn't save progress so Highscores always lost after reset) You need to use the meulator Quicksaves to keep your score but this isn't the best solution
Franxis said:Notaz, i think i use the same 120Hz setting in MAME (the one you sent me by PM), i have an MK1, and i see no noticeable problem for me (and it seems to run really well in 30, 47, 49, 50 and 60 Hz games). Also nobody has report this problem in MAME (it is always activated when the application starts). :blink:notaz said:So it means MK1 LCDs can't run @ 120/100Hz I'm using 120/100 instead of 60/50 because 60/50 causes severe interlacing.
actually my screen gets bright in mame too maybe my gp2x is faulty
gwaine said:geo12, others interested in running Lunar Silver Star...notaz was right about turning on scaling to fix the graphical glitches and also to use 44100 mp3 encoding. I was still having the same high-pitched, garbled music, but messed around with the quality settings in nero as notaz suggested and got it working (near)perfectly. I used the "Lame MP3" setting and then clicked on "Settings." I used a constant bit-rate of 128kbps and set the encoder to 9 (high). I didn't change anything else. In the picodrive settings set the 44100 quality and enable the ARM sound. There are still occasional pops and weird noises, 95% of the time it sounds flawless. I may have to increase the bitrate or something, not sure. Notaz thanks again for this awesome emulator and for the help getting Lunar working!
No, it is not faulty, i will fix your bug at least in mame for the next version (i will use the 120hz video mode only when activating the VSync...).damned said:actually my screen gets bright in mame too maybe my gp2x is faulty
Your ripping program might be cutting out silence at beginning, so now everything plays too early. Does your rip work right with PC emus?Hallie Miles said:I figured, what the hey, it's only a little time, so I re-encoded them to the above settings and now it work fine. ...Except - I'm still having problems with the audio being out of sync with the video. The sound seems to be a good 2 seconds ahead of the action.