G
Goemon4
Guest
music dosnt work for me period (940 keeps crashing)
(And HotA dosnt work either)
(And HotA dosnt work either)
This was a problem with 1.10, I thought I fixed that in 1.14 (doesn't happen for me).DaveC posted on Feb 19 2007 at 01:45 AM said:On thing I noticed is that the music stops after awhile and doesn't loop. Is there something I am doing wrong or is it supposed to do that?
Overclocking?Goemon4 posted on Feb 19 2007 at 01:57 AM said:music dosnt work for me period (940 keeps crashing)
Yeah it is using memory mapping hardware which is not emulated yet (working on that now).Goemon4 posted on Feb 19 2007 at 01:57 AM said:(And HotA dosnt work either)
Goemon4 posted on Feb 19 2007 at 10:57 AM said:music dosnt work for me period (940 keeps crashing)
notaz posted on Feb 19 2007 at 09:15 AM said:This was a problem with 1.10, I thought I fixed that in 1.14 (doesn't happen for me).DaveC posted on Feb 19 2007 at 01:45 AM said:On thing I noticed is that the music stops after awhile and doesn't loop. Is there something I am doing wrong or is it supposed to do that?
notaz posted on Feb 19 2007 at 04:15 AM said:Overclocking?Goemon4 posted on Feb 19 2007 at 01:57 AM said:music dosnt work for me period (940 keeps crashing)
Yeah it is using memory mapping hardware which is not emulated yet (working on that now).Goemon4 posted on Feb 19 2007 at 01:57 AM said:(And HotA dosnt work either)
Sounds like a mp3 issue. Probably your mp3s have bad data in their first frames, and emulator can't figure out the true length of your mp3s (the only reliable way would be to scan the whole file which would take looong time). Try to reencode as 128kbps CBR files.DaveC posted on Feb 19 2007 at 05:15 PM said:If I play Sonic and it takes longer for me to finish the level and the music track ends it will just be silent. It does start up again but it takes like 30 seconds or more before it does. If I pick up a power up that needs music it will play that and after that is done the background music will start right up. It is like it is "reminded" that it is supposed to be playing. Seems like a bug, I am using the latest 1.14 version.
notaz posted on Feb 19 2007 at 05:16 PM said:Sounds like a mp3 issue. Probably your mp3s have bad data in their first frames, and emulator can't figure out the true length of your mp3s (the only reliable way would be to scan the whole file which would take looong time). Try to reencode as 128kbps CBR files.DaveC posted on Feb 19 2007 at 05:15 PM said:If I play Sonic and it takes longer for me to finish the level and the music track ends it will just be silent. It does start up again but it takes like 30 seconds or more before it does. If I pick up a power up that needs music it will play that and after that is done the background music will start right up. It is like it is "reminded" that it is supposed to be playing. Seems like a bug, I am using the latest 1.14 version.
There was no way to for the game to know when the track ends in SegaCD, so it reads track times on startup and uses timers to figure when to send "play" command again.
dBpoweramp has always worked well for me in the past. I'm pretty sure it is full-featured for free for at least a 30 day trial, I'm sure you'll be able to take care of any reencoding during that time period.DaveC posted on Feb 19 2007 at 09:59 PM said:Now to try to figure out how to re-encode as a "128k CBR" file. Thanks for the great work.
DaveC posted on Feb 20 2007 at 01:29 PM said:Now to try to figure out how to re-encode as a "128k CBR" file. Thanks for the great work.
Lint posted on Feb 20 2007 at 11:42 AM said:hey schoolboy at what's "HotA"?
I mean... I do recall a game house of something-something-something, but I don't recall the "A" thing... is it that game of the old, creepy house? (and wasn't it full of fmvs?)